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TechCop

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  1. Like
    TechCop got a reaction from Emptiness in [Discussion] DevBlog: Rebalancing the Universe   
    If industry specialization is the end goal, then reset our skills and allow us to respec based on this new rule set.  Time is the most valuable commodity in character development.  I made decisions on which way to specialize my skills based on the rules of the game at the time.  Those rules are changing dramatically and will create an industry system that I no longer want to be a part of.  Therefore, millions of skill points are now lost and effectively will set me back considerably.

    NQ, you must deliver more content or your dwindling player base will continue to fall.  I play in an org with a good group of players.  It is that group, not your game, that keeps me logging in.  There are only a few things to do and you just hamstrung one of them with debilitating limitations.  Now, more than ever, you will be forcing people to mine more.  I mine A LOT.  It is not fun.  It is necessary.  
     
    The intent of this change may be justified but not without something else to balance it.  All I've been hearing is how to slow down the pace of the game.  Make the game harder.  We never intended on players progressing this fast.  For anyone reading in between the lines, what this means is "We don't have the content to support this game; therefore, we must make existing content harder to consume."
     
    This software will soon need to be reclassified as a simulation rather than a game.  Please remember that reality doesn't make a good game.  People take breaks from real life to play games, not to subject themselves to a grind. 
     
  2. Like
    TechCop got a reaction from Kruzer in [Discussion] DevBlog: Rebalancing the Universe   
    If industry specialization is the end goal, then reset our skills and allow us to respec based on this new rule set.  Time is the most valuable commodity in character development.  I made decisions on which way to specialize my skills based on the rules of the game at the time.  Those rules are changing dramatically and will create an industry system that I no longer want to be a part of.  Therefore, millions of skill points are now lost and effectively will set me back considerably.

    NQ, you must deliver more content or your dwindling player base will continue to fall.  I play in an org with a good group of players.  It is that group, not your game, that keeps me logging in.  There are only a few things to do and you just hamstrung one of them with debilitating limitations.  Now, more than ever, you will be forcing people to mine more.  I mine A LOT.  It is not fun.  It is necessary.  
     
    The intent of this change may be justified but not without something else to balance it.  All I've been hearing is how to slow down the pace of the game.  Make the game harder.  We never intended on players progressing this fast.  For anyone reading in between the lines, what this means is "We don't have the content to support this game; therefore, we must make existing content harder to consume."
     
    This software will soon need to be reclassified as a simulation rather than a game.  Please remember that reality doesn't make a good game.  People take breaks from real life to play games, not to subject themselves to a grind. 
     
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