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Rockafella

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    Rockafella got a reaction from Pandora in Moons of safe zone are out of rare ores...   
    Its clear at this point that a static deep core mining module should be introduced that gives a small but constant stream of ores based on individual tile properties but requires fuel to keep it running.
    The territory scanner should give 2 sets of results. Shallow ore contents and Deep ore contents.
    An example of a deep ore scan on Alioth would be 33% Hematite, 28% Coal, 17% Quartz, 15% Bauxite , 5% Malachite, 2% Limestone. These values would vary from tile to tile.
    The amount of modules a user can place would be limited by skills. The time in which the ore is generated (mining cycle) would also be affected by skills.
    The module can only be placed in a static core build area. The module would be required to be linked to a container. If the container is full, the next mining cycle would not generate ores.
     
    I feel this would bring added value in placing and claiming territory. It would also give added value and achievement to those who manage reach and claim territory on planets with higher tier ores. It would create content when planet based PVP is introduced as orgs might choose to go to war over tiles which produce an unusually high amount of high value ores.
     
    Feedback welcome.
  2. Like
    Rockafella got a reaction from Neo_O in Moons of safe zone are out of rare ores...   
    Its clear at this point that a static deep core mining module should be introduced that gives a small but constant stream of ores based on individual tile properties but requires fuel to keep it running.
    The territory scanner should give 2 sets of results. Shallow ore contents and Deep ore contents.
    An example of a deep ore scan on Alioth would be 33% Hematite, 28% Coal, 17% Quartz, 15% Bauxite , 5% Malachite, 2% Limestone. These values would vary from tile to tile.
    The amount of modules a user can place would be limited by skills. The time in which the ore is generated (mining cycle) would also be affected by skills.
    The module can only be placed in a static core build area. The module would be required to be linked to a container. If the container is full, the next mining cycle would not generate ores.
     
    I feel this would bring added value in placing and claiming territory. It would also give added value and achievement to those who manage reach and claim territory on planets with higher tier ores. It would create content when planet based PVP is introduced as orgs might choose to go to war over tiles which produce an unusually high amount of high value ores.
     
    Feedback welcome.
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