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SimplePiMan

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  1. This are all really good points, and I agree with them completely as it applies to mid to late stage factory builds. Specifically one where like you said the industrial units assigned to producing a single item in a line of production (example a line making rocket fuel). However where this more detailed information can come in handy is for those who have smaller factories where they have to reuse units to make different things. For example, you could create a LUA script that takes a single refiner unit, looks all the contents of its input box(es) and cycle through all of them to refine them without user interaction.
  2. I have been playing around with various LUA scripts and I think something that is lacking is access to more information on industrial and storage units. Below are a list of additional data I think would be really helpful to have for these Industrial Unit: 1) what is the current recipe being crafted 2) if ingredients are missing, what ingredients 3) ability to change the recipe Storage Unit: 1) JSON of contents, to include item name, quantity (both count and mass) and perhaps image64 code for the icon to be able to be used in SVGs. I suggest this because I had an idea of creating a factory HUD which would show you the current status of what is crafting and give detailed information on any unit that has failed/jammed.
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