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Thunderchrome

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Posts posted by Thunderchrome

  1. 7 hours ago, Thugaar said:


    Yes, I do. I am not willing to buy a $2.5 K rig just to play DU (or any other game for that matter). And yes, Cyberpunk 2077 IS a disaster. Sony took it off from their sales page b/c of reasons. Never happened before in history. Again for reasons.

    BS. you dont need a 2.5K pc for any game. the good reputation of CD Project is heavily damaged but in terms of money its a huge success. alot of bugs but at its core (story/characters) its a 9/10.

  2. i agree with all the wing/brake spam on every ship. L ship that can stop from 5000km/h in 5 seconds is just a joke. my biggest problem however is a different one. am i the only one that finds atmo engines SUPERUGLY??? the M engines look okay but L engines are horrible you need so many of them for a big ship it fuckin sucks. no i dont want XL atmos i want good looking engines and i want to be able to change the color of these engines. there should be like 10 different looking engines for each size with different strengths and weaknesses. yea i know we have different engines like military but come on it sucks, they all look the same.

  3. 17 hours ago, Musclethorpe said:

    This game will be fine because it fulfills a niche people like me need.

     

    there is your problem. people like you are a super small group and the game cannot survive from this tiny group with a subfee model. oh yea elite dangerous great example that proves me right. its still not dead BECAUSE ppl can fly and shoot ALONE. imagine elite dangerous would force group pvp like DU. it would have 1 player now: you

     

    good that you have nothing to decide. DU is already on the wrong path and you would be a speedboost on that path

  4. 1 hour ago, Musclethorpe said:

    Then they (and you) can go play one of those other games. What we won't have here are large core ships handled by a single person. You need a pilot, you need gunners, and you should have a damage control team. Wake up and realize that not every game has to keep the status quo. 

    yes they can and they will and you will be in a dead game without any targets to shoot. braindead? hmm? i agree for the L ships but not for the smaller ones.

  5. 14 hours ago, Musclethorpe said:

    We need gunners to force group dependent gameplay, and to me, this is a good thing. People will solo every time if the mechanics don't greatly favor team cooperation. 

     

    It also allows for the dynamic of multiple gunners potentially firing at different targets when it comes to large ship battles, which I find appealing. 

    nope. ppl dont want to be gunnerslaves. try to force them into being a slave will result to even less pvp players. wake up and let ppl fly their ships and shoot at the same time like in 99% of all spacecombat games.

  6. 1 hour ago, GraXXoR said:

    any game with a real PVP component would have multiple signatures.

     

     

    "Real signatures"
    Surface Material reflectivity / absorption properties and other Visual signatures related to Crosssectional area 

    EM radiation from electronics and Active Radar on board /

    Thermal radiation from energy consumption / conversion (yeah, I know thermal it technically EM)

     

     

    Gamey signatures might be

     

    Cargo signatures from elements or materials on board

    AGG signatures those big blue disks must be pumping out something!

    Core signatures these cores must be damn powerful!

     

    pure sci fi signature

     

    Mass distortion signatures based on total mass of ship or mass compression signatures from the container technology

    Onboard gravity signatures if the ship has internal gravity

    Energy signatures mythical quantum fluctuations ala startrekWarp signatures again star trek
     

     

    any of these with measures and countermeasures would make the game more immersive and interesting and ship design would be more than just paste a multilayer cube around it.

     

     

    100% agreed and it would be cool if you have to specialize your ship in terms of detection. different types of radars/detection devices and you cannot put all on one ship because of energy and coresize.(maybe only on massive ships)

     

    i wanna build a stealth ship thats hard to detect but with its downside of expensive material, devices, smaller cargo size and only smaller weapons or no weapons at all.

  7. i would accept a wipe and i think they will wipe because huge changes are needed and i dont think they can do these changes without a wipe. just let us keep the skills/talents and maybe the money(not that important)

     

    *edit* only wipe after you did huge performance improvements, so many people have low fps and thats the main problem for me and others. other problems are marketbots, pvp, economy, industry and stop allowing ppl to build bases 8000meters in the air. years from now you cant fly around a planet because thousand/hundreds of these structures are built and one day you will crash into one of them.

  8. pretty much every other space game(multiplayer and singleplayer) lets you use multiple guns and turrets solo. allowing only groups to be part of pvp is a terrible decision. i want pvp as a soloplayer but i cant because i cant use bigger guns and fly at the same time, incredible dumb and not logical. we play far in the future and you tell me we cant control multiple turrets from the pilotseat? LOL BAD JOKE. "just make friends or join an org" NO i dont want that and many others dont want that too. "hire a gunner" is probably the most stupid argument. nobody wants to be a gunner for random guy and nobody wants to pay a gunner and then the gunner quits because its the most boring job in the universe.

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