Jump to content

k3rmit

Member
  • Posts

    9
  • Joined

  • Last visited

Posts posted by k3rmit

  1. 1 minute ago, Xennial said:

    I want to know can I :

     

    1) Put down a mission container, and ask that XYZ be delivered to it within 48 hours -> generate mission. No collateral is needed as the price paid would naturally reflect whatever I'm willing to pay for the item + delivery fee. 

     

    That alone would service 80% of my shipping needs. The shipping things to a market is cool and all but what we REALLY need is a way to import to a non market location missions. I personally find most of my problems with outsourcing movement of goods revolve around getting imports reliably delivered in a searchable format rather then constantly having to word of mouth everything.

    I think you want collateral. The mission can be accepted by only one person. Without collateral they could take the mission and disallow others to complete it.

  2. 5 minutes ago, Olmeca_Gold said:

    Method 1: Making it mechanically impossible to complete the mission.

    Quote

    The destruction of the destination container does not fail the mission. Instead, the mission responder can keep the package and open it without penalty; however, this means the mission cannot be completed anymore.

    I guess, this also means that the collateral is returned?

     

    Quote

     The package can be retrieved or delivered by interacting directly with the associated container (via context-menu entries) or within a 2km range by using the controls on the interface.

    This should prevent hiding the container

  3. 2 minutes ago, Physics said:

    My team hauls KT’s of weight on heavy armour ships often. Last few pirates that tried to gank us are now trophies in a room..

    What's your team? I'd like to see the hauler that not only survived pirate attack, but also killed them and brought home.

     

    3 minutes ago, Moosegun said:

    I actually know orgs that would defend haulers just for the laughs if it meant pvp.

    Why aren't they? Any ads, offers?

  4. 1 minute ago, Physics said:

    Even in the current system this is untrue, this actually leads to another problem. A bad ship for pvp zone take seconds / minutes to kill, a ship built for the zone can take hours to kill and thousands and thousands of L rounds...

    If you build a ship for pvp how much power you have left for transporting cargo? I'd like to see a hauler that takes hours to kill...

  5. There are no counter-measures to pirates. If they catch you, you die. There is no way of escaping. Arming a hauler is also not viable as they can out-gun you.

    Warp is the only option for safe travel.

     

    Player-driven police force doesn't make sense - it would be unprofitable

    There is no real punishment for piracy, no jail, no perma-death, not even reputation. Even if a pirate dies, he just respawns.

     

  6. I'm looking forward to it. I hope I can make some money and create some missions for items I need.

     

    Questions:

    1. Will the package have a weight of the containing items or be weightless like a blueprint? I guess making it weightless would be an exploit for free transport.

    2. Would it be possible to get a package, logout on a ship and another player fly you to the destination? This way it, the package would be safe and couldn't be destroyed.

     

    1 minute ago, Daphne Jones said:

    I think it's likely that missions that 1) require significant collateral and 2) are actually setups for pirates will be common... and if that's common, who would be foolish enough to take the risk of taking a mission. High risk should come with high reward - not a guarantee of failure.

     

    We need reverse collateral - if I'm attacked by pirates while hauling your stuff, you pay for replacement of my ship.

    The drop-off on a planet is right now 100% safe (right?). It's your choice how you transport it (slowboat vs warp)

    That would make people suicide into pirates or have friends kill them.

×
×
  • Create New...