CreditCain
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Posts posted by CreditCain
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It's not hard for new players to learn how to mine. Once they find their first node they wont bother with surface rocks
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What Scrren size are you displaying it on? I have got 10 Screen M and it seems to work ok. Might it be an issue with a different screen size?
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52 minutes ago, virtualburn said:
Thank you, This worked like a charm - thank you. Is the intermittent screen flash normal? And is there a way to stop the screen contents enlarging from a distance.
Thirdly, sorry Do you have a script that you can show content totals of 8 boxes for one screen? With an alert (colour) if they fall beneath a specified amount?Thanks again, first script I got working.
Pretty sure all of these questions have been asked and answered above...
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Wow that's 30 seconds I cant get back ?
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OK, no biggie if not but do you have a script that will monitor the volume of a certain material (i.e. Coal) in a certain container? The idea being I can display the quantity I have on a screen so I know when to top up. If I have above a certain value then green background, if I am running below a certain value then amber, and red if out. Cheeky to ask here rather than a new thread I know but worth a shot.
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Works like a dream. Now all I need is to stop having nightmares about the web of connections when 6 key is pressed
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Hey injurytoall, almost everything is working now. However, I have found an issue where the Status column is omitted on the screen if the situation of the machine is in a status of Pending due to the "Maintain" volume being reached. Is there a "If" statement that can be added for this scenario?
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For anyone experiencing the refresh flash I have amended my unit loading tick to the following. Means the screens are only refreshed every 10 seconds but thats not an issue for me and it stops the annoyance of the screen flickering every second.
unit.setTimer("refresh", 10)
unit.stopTimer("loading")If there is a workaround to decrease the flicker then great, let me know, otherwise THANK YOU SO MUCH AGAIN!
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Also was getting a script error that didnt seem to stop it working. Needed to add () to the end of screen.clear so it reads screen.clear() in the screen stop() filter
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1 hour ago, injurytoall said:
This may work better - I have copied the config from a proven working programming board - CTRL + C all this code, then in game right click the programming board > advanced > Paste lua config from clipboard.
Also to note, if you didn't link the items in the correct order, these boards can be finnicky and you may have to create a new board and try it with a fresh one:
{"slots":{"0":{"name":"core","type":{"events":[],"methods":[]}},"1":{"name":"screen","type":{"events":[],"methods":[]}},"2":{"name":"slot3","type":{"events":[],"methods":[]}},"3":{"name":"slot4","type":{"events":[],"methods":[]}},"4":{"name":"slot5","type":{"events":[],"methods":[]}},"5":{"name":"slot6","type":{"events":[],"methods":[]}},"6":{"name":"slot7","type":{"events":[],"methods":[]}},"7":{"name":"slot8","type":{"events":[],"methods":[]}},"8":{"name":"slot9","type":{"events":[],"methods":[]}},"9":{"name":"slot10","type":{"events":[],"methods":[]}},"-1":{"name":"unit","type":{"events":[],"methods":[]}},"-2":{"name":"system","type":{"events":[],"methods":[]}},"-3":{"name":"library","type":{"events":[],"methods":[]}}},"handlers":[{"code":"screen.setHTML([[\n <svg width=\"100vw\" height=\"60vw\" viewBox=\"0 0 45 45\" xmlns=\"http://www.w3.org/2000/svg\" stroke=\"#fff\">\n <g fill=\"none\" fill-rule=\"evenodd\" transform=\"translate(1 1)\" stroke-width=\"2\">\n <circle cx=\"22\" cy=\"22\" r=\"6\" stroke-opacity=\"0\">\n <animate attributeName=\"r\"\n begin=\"1.5s\" dur=\"3s\"\n values=\"6;22\"\n calcMode=\"linear\"\n repeatCount=\"indefinite\" />\n <animate attributeName=\"stroke-opacity\"\n begin=\"1.5s\" dur=\"3s\"\n values=\"1;0\" calcMode=\"linear\"\n repeatCount=\"indefinite\" />\n <animate attributeName=\"stroke-width\"\n begin=\"1.5s\" dur=\"3s\"\n values=\"2;0\" calcMode=\"linear\"\n repeatCount=\"indefinite\" />\n </circle>\n <circle cx=\"22\" cy=\"22\" r=\"6\" stroke-opacity=\"0\">\n <animate attributeName=\"r\"\n begin=\"3s\" dur=\"3s\"\n values=\"6;22\"\n calcMode=\"linear\"\n repeatCount=\"indefinite\" />\n <animate attributeName=\"stroke-opacity\"\n begin=\"3s\" dur=\"3s\"\n values=\"1;0\" calcMode=\"linear\"\n repeatCount=\"indefinite\" />\n <animate attributeName=\"stroke-width\"\n begin=\"3s\" dur=\"3s\"\n values=\"2;0\" calcMode=\"linear\"\n repeatCount=\"indefinite\" />\n </circle>\n <circle cx=\"22\" cy=\"22\" r=\"8\">\n <animate attributeName=\"r\"\n begin=\"0s\" dur=\"1.5s\"\n values=\"6;1;2;3;4;5;6\"\n calcMode=\"linear\"\n repeatCount=\"indefinite\" />\n </circle>\n </g>\n</svg>\n ]])","filter":{"args":[],"signature":"start()","slotKey":"1"},"key":"0"},{"code":"screen.clear","filter":{"args":[],"signature":"stop()","slotKey":"1"},"key":"1"},{"code":"unit.setTimer(\"loading\", 5)","filter":{"args":[],"signature":"start()","slotKey":"-1"},"key":"2"},{"code":"unit.setTimer(\"refresh\", 1)\nunit.stopTimer(\"loading\")","filter":{"args":[{"value":"loading"}],"signature":"tick(timerId)","slotKey":"-1"},"key":"3"},{"code":"function round(number, precision)\n local fmtStr = string.format('%%0.%sf',precision)\n number = string.format(fmtStr,number)\n return number\nend\n\nslots = {}\nif slot3 then \n table.insert(slots,{slot3.getId(),slot3.getStatus(),slot3.getUptime(),slot3.getEfficiency(),slot3.getCycleCountSinceStartup()})\nend\nif slot4 then\n table.insert(slots,{slot4.getId(),slot4.getStatus(),slot4.getUptime(),slot4.getEfficiency(),slot4.getCycleCountSinceStartup()})\nend\nif slot5 then\n table.insert(slots,{slot5.getId(),slot5.getStatus(),slot5.getUptime(),slot5.getEfficiency(),slot5.getCycleCountSinceStartup()})\nend\nif slot6 then\n table.insert(slots,{slot6.getId(),slot6.getStatus(),slot6.getUptime(),slot6.getEfficiency(),slot6.getCycleCountSinceStartup()})\nend\nif slot7 then\n table.insert(slots,{slot7.getId(),slot7.getStatus(),slot7.getUptime(),slot7.getEfficiency(),slot7.getCycleCountSinceStartup()})\nend\nif slot8 then\n table.insert(slots,{slot8.getId(),slot8.getStatus(),slot8.getUptime(),slot8.getEfficiency(),slot8.getCycleCountSinceStartup()})\nend\nif slot9 then\n table.insert(slots,{slot9.getId(),slot9.getStatus(),slot9.getUptime(),slot9.getEfficiency(),slot9.getCycleCountSinceStartup()})\nend\nif slot10 then\n table.insert(slots,{slot10.getId(),slot10.getStatus(),slot10.getUptime(),slot10.getEfficiency(),slot10.getCycleCountSinceStartup()})\nend\nlocal beginHtml = [[\n <style>table{width:100%;font-size:19px;color:#99CC00;border-collapse:collapse;}td{width:20vw;border-bottom: 1px solid;text-align:center}tr{height: 60px}</style>\n <body style=\"width:100%\">\n <table>\n <tr style=\"font-weight:bold;align-text:center;background-color:indigo;\">\n <td>Machine</td>\n <td>Status</td>\n <td>Uptime(sec)</td>\n <td>Efficiency</td>\n <td>Cycle Count</td>\n </tr>\n]]\nlocal endHtml = [[\n\t\n </table>\n\t<tr>v1.0 // created by: injurytoall</tr>\n </body>\n]]\nlocal dispHtml = '<tr>'\nfor i = 0,8 do\n if slots[i] == nil then\n else\n local id = slots[i][1]\n local col1 = database.getElement(core, id).name\n \t\n --status\n local col2 = slots[i][2]\n --uptime\n local col3 = ''\n local col4 = ''\n local col5 = ''\n\n local status = ''\n --if machine is stopped\n if col2 == \"RUNNING\" then\n status = status .. '<td style=\"background-color:DarkGreen\">'\n end\n if col2 == \"JAMMED_MISSING_INGREDIENT\" then\n status = status .. '<td style=\"background-color:tomato\">'\n end\n if col2 == \"JAMMED_OUTPUT_FULL\" then\n status = status .. '<td style=\"background-color:tomato\">'\n end\n if col2 == \"JAMMED_NO_OUTPUT_CONTAINER\" then\n status = status .. '<td style=\"background-color:tomato\">'\n end\n\n col3 = slots[i][3]\n col3 = round(col3, 0)\n col4 = round((slots[i][4] * 100),1)\n col5 = slots[i][5]\n\n if col2 == \"STOPPED\" then\n status = status .. '<td style=\"background-color:orange\">'\n col3 = '-'\n col4 = '-'\n col5 = '-'\n end\n --name td\n local name = '<td>' .. col1 .. '</td>'\n --status td\n local status = status .. col2 .. '</td>' \n --uptime td\n local uptime = '<td>' .. col3 .. '</td>'\n --efficiency td\n local eff = '<td>' .. col4 .. '</td>'\n --count td\n local count = '<td>' .. col5 .. '</td>'\n\n\n dispHtml = dispHtml .. name .. status .. uptime .. eff .. count .. '</tr>'\n end \nend\n\nlocal finalHtml = beginHtml .. dispHtml .. endHtml\n\nscreen.setHTML(finalHtml)","filter":{"args":[{"value":"refresh"}],"signature":"tick(timerId)","slotKey":"-1"},"key":"4"},{"code":"screen.activate()","filter":{"args":[],"signature":"start()","slotKey":"-2"},"key":"5"},{"code":"screen.deactivate()","filter":{"args":[],"signature":"stop()","slotKey":"-2"},"key":"6"}],"methods":[],"events":[]}
That works a treat THANKS!
Is there anyway to reduce the impact of the screen refreshing? Every second it flickers (I assume when it is refreshing?). On my (in game) screen its quite significant (and annoying). Or is that something to put up with.
Great work btw and thanks for sharing.
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OK so the line that is erroring is in the unit tick(refresh) script line 3
number = string.format(fmtStr,number)
Error says "bad argument #2 to 'format'(number expected, got nil)
Also the LUA console states the following:
Warning: method getElementName is deprecated, use getElementNameByID instead
Warning: method getElementHitPoints is deprecated, use getElementHitPointsByID instead
Warning: method getElementMaxHitPoints is deprecated, use getElementMaxHitPointsByID instead
Warning: method getElementMass is deprecated, use getElementMassByID instead
Warning: method getElementType is deprecated, use getElementTypeByID instead
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This looks awesome but states "Script Error!" when I try to run it. Have repeated the steps 3 times now and still same issue. Any obvious thing i may have overlooked when following these instructions? I have zero LUA knowledge so have no expectations of a resolution. When I activate the board the screen comes on (decreasing circles display) but bottom right states script error.
When you say "Access to your base core (for linking purposes)" do i need to do anything other than link using 6 key? It is my personal core so assume i dont have to grant anything.
Suggestions?
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20 minutes ago, Samlow said:
Watch a movie? Netflix, youtube videos, read up on locomotion physics and orbital physics, play other games, do your taxes, say I love you to your wife/husband/partner, write a will, go back to school
What is this madness you speak of? No thank you....i'll sit here a stare at the log in error messages until i break through to the other side or until my eyes start to bleed.
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What do they expect me to do for 3 hours? Spend quality time with my family? pfff
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Anyone know where these are for the patch being implemented atm? I have 3 hours to kill but cant find them anywhere.
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You can keep track on their DISCORD channel
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2 hours ago, SubjectZero said:
we are just 2 Member my Friend and me.
A friend no more ?
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They really should have the ability to indicate on the log in screen when they are maintaining the server and an ETA for it. Would certainly increase customer satisfaction
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As title says. If yes then how? I keep finding ore on the border of my tile and cannot touch it.
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NQ - have you tried turning if off, leaving it 10 seconds, then turning it back on? I had a similar problem with my Nokia 3210 and that resolved my issue.
- SirEinshorn, BadBoyR0y, drakrochma and 1 other
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Check the min specs. Are they at or above them? If they are below then that is likely your issue.
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Rome wasnt built in a day, nor did everyone who came after the Roman's think "ah, cant be bothered as I'm never going to be able to learn everything now"
It's also only a game! Treat it as such and just enjoy it.
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I have searched around the oh soooooo leggy district 9 and cant find a teleporter anywhere. Searched the ship shop, the tutorial buildings, the central building with the market terminals but nothing.
Anyone help?
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Pretty sure you cant play much high end stuff these days with less than 8GB RAM
How to mirror voxels?
in Builder Forum
Posted
Copy the section, flip and rotate? Thinkni saw a YouTube video showing this.