Jump to content

MisterRD

Member
  • Posts

    3
  • Joined

  • Last visited

Everything posted by MisterRD

  1. The only possible reason for the implementation of this feature I can see is for purely immersive reasons. The possible features of marriage should be as following: - Sharing properties, mortgages and upkeeps - Sharing banking features (limited or unlimited, depending on married couple themselves how much finance they want to expose each other with) - Sharing last names once the marriage is officially registered (creating famous dynasties for famous Empires) - Inheritance and lineage of dynasty families - Another small feature to create a viable lawyer role ingame (Lawyers for Corporations, bankings and other affairs will be mandatory I'm assuming)
  2. If we were to implement an in-game VOIP system, I'd like to advise taking the route that Arma takes. Arma's VOIP system is very excellent and highly efficient for immersion. - Vehicles have their own VOIP channel so people within vehicle can only speak to each other. Voices can be heard from outside of the vehicle as long as the person speaking is standing right next to the vehicle. - Voices are restricted to the rooms. So people within a room can communicate without being interrupted with voices from outside the room or building. - Voice distancing. People talking to you in front of you have a much more dominant volume while people speaking far have a much lower volume. Those speaking very far have either their voices at the very minimum (think murmuring) or non-existent. Voice distancing is a very important feature to implement. I think VOIP could be a very great feature as long as the right mechanics are implemented. With excellent VOIP system and Oculus Rift, you can truly achieve the level of immersion unparalleled in current gaming industry. But I do agree, using out of game VOIP systems will still be considered the best in terms of warfare. But no one is saying they can't co-exist to create the perfect balance.
×
×
  • Create New...