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Posts posted by Nordwulf
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The correct solution for position 4 is to copy voxel from x=0,y=9,z=0 instead of x=0,y=8,z=0. For step 5 it would now be correct copying voxel from position 4.
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LOVE LOVE LOVE your toolkit. To me it is a game change for designing voxels. I ran into an odd issue, maybe I pushed beyond it's capabilities. Here is the extended voxel I was working on, and here is the output looking down. The issue is with one of the two vertices in the lower right hand corner as looking down. I think the calculation for positions 4 and 8 are off in this use case.
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Terrain improvements look great, can't wait to see them in game. The voxel improvements are just meh though. Hard to get excited over any voxel improvements until you come up with an actual voxel editor that allows us to directly edit edges/lines/vertices ala JayleBreak's wonderful 2D Voxel Planner.
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If the space and flight PvP aspect of Dual Universe is to be taken seriously, we'll need to see controller and joystick/hotas support. Once beta launches I am going to get my hotas setup using key2joy, keyboard flight controls flat out suck.
Changes to Lua screen units
in General Discussions
Posted
I completely empathize with Nekranox on this and agree that the playerbase has far too large of an investment of time and creativity into existing HTML/CSS/SVG content to simply throw out support for it entirely. With that said, I do love the new capabilities featured in the video. Seems to me the obvious direction would be to leave HTML/CSS/SVG support for good instead of just for a transition period. That combined with the fact Devs said they would be adding a player option to disable HTML content should meet everyone's needs, even if it means disabling HTML by default.