This movement slap in the face is just that. Ships should stop if you disconnect and not regain speed. This is absolutely absurd.
Have any of NQ played a game like this before? In elite dangerous ships not only stop moving but disappear from the game until the person has loaded back in. You need to come up with a better solution to the issue. I know from elite that it does pose a problem with pvp as people will just pussy out on a fight by logging out. If you think about it, imagine how much server performance would improve if everyones ships dissappeared when a player disconnected. Now this again poses a problem because of air shows, museums, ect. Perhaps having a storage option for ships that players don't want physically to be in the game. Owners of ships could have an option on their ship core to toggle whether the ship stays or stores when the owner is offline. We could have a hangar element that could be used as a ship storage. There are lots of options that I think the devs could think about and how to make it work for this specific game.
Before things like the movement nerf takes effect, specific bugs need to be fixed. I've had ships blow up from just being stationary and using adjustors to turn around on a runway. I've had ships blow up from bumping into things while maneuver tooling them. I've had ships fall through the ground hundreds or thousands of meters after setting them down with the maneuver tool.
Now as far as I can tell, as long is someone is seated in your ship and your pilot disconnects, the ship continues to move/fall/crash. This shouldn't have ever been a thing. Now you're telling me someone just needs to be in proximity of my ship and it will continue to move/fall/crash. I usually have passengers log out just to keep my ship from crashing when/if the game crashes on me.
One of my concerns is that now i'll log back into game and my ship will start moving once I log in, or once I get back into the pilot seat? Either way this is a problem as I've had issues with braking not working at times. Sometimes i'll notice the braking just stops working all together and I'll start accelerating as I drop altitude and have to mash the break key until it actually starts to respond.
There are just far too many bugs for these kinds of changes to be implemented. As someone else said, 'if you make changes like this without fixing underlying bugs first you'll have players leaving in droves' and ultimately your game is going to crash and burn just as quickly as our ships do when bugs, physics, server issues interrupt normal gameplay, which at times are more often then not.
For myself and many of my organization friends we deal with game crashes daily. Much of the time we'll have smooth gameplay and then out of nowhere we will crash 3-5 times in a row before we get a stable login. This can happen several times a day, sometimes it last so long I just decide not to play that day because of the inconvenience and frustration. This is much of the reason why none of us do any pvp. We want to and we even build pvp ships but its just not worth doing when the game crashes so often and with the current system you'll be blown up by the enemy not of your own fault but by that of a severely flawed and buggy game that keeps your ship ingame to be fodder for anyone else while you try to log back ingame and stay back ingame without issue.