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Tenchikun

Alpha Tester
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Everything posted by Tenchikun

  1. For a few weeks I had hardly any crashes, thought they had it fixed, then a patch hit and all my org members where complaining they were crashing nonstop, still hasn't cleared up. Shortly thereafter it started back up for me as well. I think they crash more than me now though.
  2. I have to be 100% honest here. With the upcoming changes to the permanent damage of elements and the change to ship movement i'll likely not be getting off the ground any time soon. I can fly great, i'm an amazing pilot and I know how to build ships that can carry heavy loads and land with it safely, but I have issues with this game crashing far too often for me to risk taking off and having the game crash and as long as someone is in range to see me my ship will continue on its path and plummet to the ground and burn to death. There is absolutely no valid reason to implement either of these two changes until the bugs that crash the game have been fixed to the point where the game is at least 90% stable. DEV's, the spotlight is on you. I guarantee you'll see this game crash and burn if you do what you're planning to do. I have enough experience in game development and alpha/beta testing to say you're making a huge mistake here. Fix your game first and make it optimized before making such a judgmental change. Your player base is going to disappear completely.
  3. It's been mentioned before that AGG isn't intended to be used to stay floating in air. So what exactly is its purpose? If its supposed to eliminate the need for airfoils as it was said before by a Dev then how exactly are you supposed to keep zero gravity when your agg turns off when you move too fast or raise or lower a few hundred meters from the set altitude? It bounces up and down and takes you to much higher altitudes. Based on its operation this was its purpose. To say its only temporary and take away the way it's being used is a slap in the face. If Devs have a different vision for how it should be used then they should fix it so it operates the way they want it to before taking away features that make it work in its current design instead of leaving us with a giant paperweight in your ship.
  4. wasn't taken as harsh criticism, just taken as criticism and it's welcomed.
  5. it was just an idea, not a solution! As you pointed out, my idea is flawed but the game is flawed ten fold.
  6. This movement slap in the face is just that. Ships should stop if you disconnect and not regain speed. This is absolutely absurd. Have any of NQ played a game like this before? In elite dangerous ships not only stop moving but disappear from the game until the person has loaded back in. You need to come up with a better solution to the issue. I know from elite that it does pose a problem with pvp as people will just pussy out on a fight by logging out. If you think about it, imagine how much server performance would improve if everyones ships dissappeared when a player disconnected. Now this again poses a problem because of air shows, museums, ect. Perhaps having a storage option for ships that players don't want physically to be in the game. Owners of ships could have an option on their ship core to toggle whether the ship stays or stores when the owner is offline. We could have a hangar element that could be used as a ship storage. There are lots of options that I think the devs could think about and how to make it work for this specific game. Before things like the movement nerf takes effect, specific bugs need to be fixed. I've had ships blow up from just being stationary and using adjustors to turn around on a runway. I've had ships blow up from bumping into things while maneuver tooling them. I've had ships fall through the ground hundreds or thousands of meters after setting them down with the maneuver tool. Now as far as I can tell, as long is someone is seated in your ship and your pilot disconnects, the ship continues to move/fall/crash. This shouldn't have ever been a thing. Now you're telling me someone just needs to be in proximity of my ship and it will continue to move/fall/crash. I usually have passengers log out just to keep my ship from crashing when/if the game crashes on me. One of my concerns is that now i'll log back into game and my ship will start moving once I log in, or once I get back into the pilot seat? Either way this is a problem as I've had issues with braking not working at times. Sometimes i'll notice the braking just stops working all together and I'll start accelerating as I drop altitude and have to mash the break key until it actually starts to respond. There are just far too many bugs for these kinds of changes to be implemented. As someone else said, 'if you make changes like this without fixing underlying bugs first you'll have players leaving in droves' and ultimately your game is going to crash and burn just as quickly as our ships do when bugs, physics, server issues interrupt normal gameplay, which at times are more often then not. For myself and many of my organization friends we deal with game crashes daily. Much of the time we'll have smooth gameplay and then out of nowhere we will crash 3-5 times in a row before we get a stable login. This can happen several times a day, sometimes it last so long I just decide not to play that day because of the inconvenience and frustration. This is much of the reason why none of us do any pvp. We want to and we even build pvp ships but its just not worth doing when the game crashes so often and with the current system you'll be blown up by the enemy not of your own fault but by that of a severely flawed and buggy game that keeps your ship ingame to be fodder for anyone else while you try to log back ingame and stay back ingame without issue.
  7. I'm imagining in PVP, people are going to start deploying xs cores and using them as depth charges. Getting chased, dump an xs core, or jump in an xs core, detach from main ship. Stop! ship behind you crashes into you, they explode on impact.
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