Seeing as how this thread is just going to be mainly an idea I believe this is a fitting place for it.
So from what I have seen from the tech demo there is not much in the way of building or mining (yet), but I do imagine that when the game is fully released and we are drawing dicks on the surface of planets where ever we go there will be mining lasers and various other types of items we need to worrys about. But my biggest issue with the tech demo is placement of items at the moment there is no clear definition on how we will make stuff I understand that you can adjust size of the block you will place but there needs to be a preset up for everything so let me get to it down below!
Blueprinting before building & Shipyards
Rather then placing a bunch of blocks I want you guys to direct your selves to how making a ship in the video game Shores of Hazeron (now closed) and how they worked out ship construction, it was based on a building that let you design a ship made you deposit minerals and materials to build the ship so you can fly it around and told you everything from power consumption to firepower and everything in between. The biggest issue currently is the fact no one wants to fly around a fucking 1km ship getting every detail right so you would need some type of shipyard that would generate the ship for you and would progress through building stages until the shipyard is done and you have finished producing materials. Yes I know the developers want the game to be how they have it in their game but that is quite annoying to do I really do believe barely anyone is going to get beyond a 2.5km in size and it is going to be very few people and or groups who do go up to 2.5km.
Advantages
The advantages to having it this way is that people would set their sites on the stars, combat, trading and much more where if someone who just made an exact replica of Voyager from Star Trek would be very reluctant of loosing it find a very very far off place where no one has gone or rarely goes because they spent x amount of time on building it and they have every exact idea correct and they do not want to do it again where if it is a blueprint and assembled in shipyards then it is as easy as queuing up another construction job and gathering the materials.
Disadvantages
The disadvantages to having this system is you are limiting the key element that people are looking into this game. (insert more disadvantageous crap here.)
Now I know a lot of you are going to express you disappointment with this but please I am open to seeing all of your comments and hearing criticism and if you would like to grow on these ideas please do so!