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Astrophil

Alpha Team Vanguard
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Everything posted by Astrophil

  1. Also, would there be a difference in the abilities of the different body models? For example, would a tall person be able to run faster, or a small body be able to crawl into a smaller space that a larger person couldn't?
  2. Saffi: "On the notion of economy, skills, and story. And even possibly relating to Astrov / Comrade Honor/Karma/Good - Bad thing; I wonder if drugs will be craftable, maybe like Moondust and Liquid Light, stuff with a futuristic science fiction-esque name. (I could also be typing out of my mind, super tired, goodnight cruel sleep deprived world)" I don't think drugs would be necessarily a desirable product in DU, or any video game at all, because one cannot get physically high from taking virtual drugs, and that is essentially the only reason anyone would ever take drugs. But the idea does open up the possibility of in-game illegal substances, that may be called "drugs", that could boost gameplay, essentially putting a cheat in a bottle or pillbox, which could then affect the Honor Reputation of a player.
  3. So it would be, in effect, a quick chat of sorts. Quintet has this sort of thing in its chat box, a "Quick Chat" button next to the text input field with preset commands for every role. I find it really useful and I imagine it would be in DU as well.
  4. Wow. Well...isn't that something . I'm sure by the time the game is well underway a whole multitude of droids and robots will have been born. Maybe even astromechs and assassin droids. Which might be interesting...PvD. Hmm. But yes if droids could talk and make remarks that would add a bit of humor to the game.
  5. How would organizations be differentiated if only a basic general organizational structure were provided? What's to stop, say, a national military, from declaring war on perhaps an electronics or interior design company? It's a rather ridiculous situation in that case. There probably should be some kind of mutual intergalactic laws established, a kind of on-your-honor thing created by the players and not officially implemented, so that although this situation most likely should not and would not occur, if some player/organization did decide to do such a thing, it would still be possible, because honestly, it does sound quite entertaining. This kind of thing did also happen in Star Wars between the TF and Naboo.
  6. This also probably belongs in the Gameplay Mechanics section.
  7. Agreed. The difficulties of organizing and implementing a marriage mechanic just isn't worth the little bit of extra social interaction that people could potentially receive, and again it wouldn't agree with the whole feel of the game. This kind of stuff is probably best left to purely social games (ex. IMVU)
  8. Is the mechanic of marriage planned for DU, such as it is for Skyrim and some other MMOs? I feel like that would not be in accordance with the general mood and theme of the game, but it would add to the realism of the game.
  9. Hello dear children, Ignoring that supremely disturbing greeting, I'd like to introduce myself, Astrophil. I was never really a hardcore gamer, and although I have tried out quite a wide variety of games, none ever really drew me in. Then I stumbled upon this fascinating concept of a game, namely, the lovely Dual Universe, that seemed to have everything that I thought was ever missing from any other MMO. So here I am to introduce myself (hello!) and I look forward to playing with everyone On a side note, Star Wars is a major part of my life (perhaps Doctor Who too, but that's beside the point) and so I have been inspired to start my very own Trade Federation in Dual Universe. Perhaps this one won't be quite as corrupted, but who knows... Anyhow, enjoy your day, and hope to get to know some of you.
  10. Astrophil

    Hacking

    Hacking the system of a ship or building could be another component in combat. Say during space combat that you hijack the opponent ship's shield system, rendering them completely vulnerable, but that the same could also happen to you. It could either become a powerful asset or pitfall and add to the realistic aspects of the game, as cybersecurity and cybercrime are a very real problem in our world today. The question would be the format in which the hacking would take place. Would it be in an actual programming language (possibly LUA?), or in a fictional, simplified code, or perhaps it would be unique to that particular system.
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