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Astrophil

Alpha Team Vanguard
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Posts posted by Astrophil

  1. Oh please elaborate on the "more" part here please, what kind of machines and how many ect :)..

     

    Well if you've read the Dual Universe story (see it on the devblog), you'll notice in part 5 that the rock formation yields a new blueprint. This blueprint (we don't know what it presents yet) could be a blueprint for a gun, a ship Element (like an engine or weapon), or any number of things. Blueprints (I believe) are going to be the key to constructing Elements. While constructs are going to be made out of Elements and other parts, the Elements themselves are going to be constructed by using a blueprint that says "Gather x amount of this and y of that" and simply crafts the Element for you (since the majority of players aren't going to know engine or motor mechanics, etc.).

     

    So back to the mining example: Say you had a blueprint for a motor drill, one of the big industrial ones (one much more powerful than your Nanoformer) and you've managed to gather all the resources it calls for. You click Build and boom there's your drill. (I don't know the specifics of blueprint crafting yet so don't take what I say to be completely true.) You'll probably need a housing or chassis for the drill, so you construct that too. Power up your drill, and there it goes drilling all the coal or rock or whatever you need. That's kind of the basic idea of building machines and Constructs in the game.

     

    Now, if you want to get even more complex, you can see some models of certain Constructs and Elements which I've linked below:

     

    There's also some more under Media on the official website and concept art posted on DU's Facebook and Twitter.

  2. Alioth is the name of a city in the game Elite. maybe you'll want to consider changing it?

     

    There are many many duplicate names of places in this world and others. Atlantis, Pandora, Alderaan, Area 51. Admittedly Alioth is one of the less common names, so there shouldn't be many problems. Elite Dangerous itself named many of its systems, stars, and planets after ones that exist in our universe. Alioth is, in fact, one of them:

     

    https://en.wikipedia.org/wiki/Epsilon_Ursae_Majoris

  3. That nifty little attachment on your arm there, the Nanoformer, is the key. It's going to be the single most important tool in your possession at the start of the game. Essentially it is a molecular reconstructor. You will be able to "mine" resources from the natural world of Alioth with its molecular laser, which will be collected into your Kadpak, at which point you can use those resources to construct something new. As a simple example, you point your Nanoformer at a tree and gather its timber into your Kadpak. Now you have x units of wood, and you're able to construct a simple chair out of the gathered wood. The same concept can be applied to gathering resources to construct more complex mining machines. At any rate, you'll need some sort of team to accomplish things in DU.

  4. @Ripper:

     

    These points are well brought up. Certainly no one would want to hijack a massive, incredibly valuable capital ship would they? Naturally we're all peaceful, law-abiding comrades here *wink* . Of course in the real world, this is unavoidable, so NovaQuark has developed a system called the Rights and Duties Management System to manage these problems. I'm sure the devblog (see it here) could do a much better job of explaining itself, but in a nutshell, the owners of a construct, organization, ship, etc. are able to give "tags" to other players that allow them to access things or parts of things (for example, a tag that gives the right to open x container or access y console or build on z plot of land). This is the basic idea of roles and access in the game and can very simply be applied to delegating assignments and roles on a large capital ship. So yes, it would be based on player ID and the particular tags that player possesses that would determine what parts of a ship or any other construct he/she would be able to access.

     

    Now, your point on hacking is an interesting one. During my inital reading of the RDMS devblog, I was under the impression that tags and their respective abilities were fixed and hardcoded, so that this certain ability was the only ability you were given and none other. It certainly would add a whole other layer of gameplay should players be able to bypass the limitations of a tag and gain unauthorized access to certain elements of constructs or land. However, since I am no expert on this system, I will allow Nyzaltar to give a more informed answer.

  5.  

    Met Dual Universe personally at Gamescom in Cologne a couple of years back and have been following ever since. Would really like to see this world be something so I can finally have my universe!

     

    Did you really? That is simply fascinating. Sadly, NQ is based in Paris, so no conventions in America (yet). Welcome to DU, Q! Glad you have you with us!

  6. Thank you for your answers.

     

    The most important information for me is........one single server will be.......no instances and zones....all players in one world. Very nice !!

    In my opinion this decides on the big success of the game.

     

    Yes this is one of the big distinguishing points of Dual Universe that sets it apart from just about every other MMO out there. Exciting stuff!

  7. In combat, can you target the components to disable your opponents cockpit, engines, weapons and such so you can salvage the parts not destroyed? or do the ships just go BOOM and everything gets destroyed?

     

    Nope. Take a look at this paragraph from the "Multiplayer Ship Crew" devblog:

     

    Now, imagine combats. Besides the specialized weapons allocation to various crew members, the fact that the ship is a real object and not some formal 3D image allows for incredible things: partial structural damage that must be repaired (crew members racing to fix this broken hull ? FTL anyone?), but also even more exciting is the possibility to board another ship after having cracked open its hull. In my opinion, from an emergent/strategic point of view this is a very interesting alternative to the classical way of completely destroying any enemy ship during combat: instead, board it and take control! Note that we don?t know yet how much of this will be playable in the alpha or beta stage, but it will definitely be something we will support in the long term.

     

    So yes. Partial damage is planned.

  8. What type of control interface is preferred? I love using my HOTAS, X55 Rhino when flying, perfect amount of buttons for most games.  I also like using the ROCCAT Power Grid on my tablet for more controls.  Keyboard and mouse is ok but for me I like the immersion of the flight stick and throttle controls.

     

    I never understood how the Star Trek Enterprises could be piloted with just two touchscreens. I hope there's going to be HOTAS support.

  9. Well 5 days to go...let's see:

    • Mid-2016 was supposed to be the start of crowdfunding I believe...so Comrademoco may be on to something.
    • Could be first screenshots
    • A 3d virtual sneak peek?
    • Maybe the new forums
    • A new music track
    • A video??? Probably not.
    • A ship model

    I don't know. But I can't wait!  :D  :D

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