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Jager14

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Everything posted by Jager14

  1. So maybe they could outsource some of the design or such? Lol I think a pretty robust character designer would please the Cap'n I thought I read though that they were more determined to control the design and artistic style of their game?
  2. I know this may seem like an obvious thing, but I was wonderinf whether pressurizable environments would be implemented, and if so, how? For instance, in SE, you have to pipe up oxygen networks and it uses large mesh type devices for distribution. I think it'd be cool to maybe be able to customize the size of "vents" and have smaller, more manageable pipes. I felt like the vents in SE were a bit too large Thoughts?
  3. This is a perfect topic for me because for a few days now, I've been planning a galactic "ferry" and cruise service, offering cheap transportation to new players or those without ships. Being able to carry somebody's ground vehicle to another planet
  4. To go along with the idea of massive transportation organizations and such, and also based on suggestion from other posters, I just wanted to open up a topic on some devices which could be really helpful in maintaining order on civilized worlds, keeping ports somewhat safe and discouraging things like freeloaders or space terrorism. 1) Placeable Character Scanner So this would not be so much a tool to learn character info, and more like inventory vetting and payment checking. This could check if a character (set through LUA parameters) had paid for a ticket, was carrying weapons, smuggling, etc. I imagine these being more common in well designed, dense ports, but maybe less so on rim worlds, where smuggling might be more present 2) Automated Ticket Booth/Sales Booth This would be like the market booths describes in other topics, perhaps being the same block even, just scripted differently. Players would access these and input credits or some sort of currency, and receive boarding passes or tickets, allowing them to enter the terminal or ship 3) Laser Gates These could work like ship shields, but on a small, door level. Scripting these with character scanners and the ticket booths, you could use these to prevent people from entering gates or terminals if they were carrying illicit objects or had not paid for a pass 4) Security Cameras Kinda like in Space Engineers, but able to rotate. These could be placed and scripted with screens to allow security guards more visibility over a large area from a central location or hub. Like actual security cameras lol 5) Stun Batons I think this may have been suggested in the personal weapons topic, but I am not sure. A melee weapon, perhaps based on electricity or blunt force, that could disable or stun a belligerent player and prevent them temporarily from doing anything 6) Two Kinda Unrelated Thingies A cargo sort or conveyer to allow passengers to drop inventory they wish to load in cargo and assign it a specific location so that it is easily retrievable or trackable by those passenger once offloading I also think fuel lines that you need to fold out and connect to ships to refuel in port might be cool, but I understand if that'd be too tedious Tl;Dr, scriptable devices focused on security beyond sentry turrets. Could be used easily in forts, bases, and evil corporate HQs I hope I'm not beating a dead horse
  5. I feel like if you desperately need to see something in-game, you should definitely make a post on what it is specifically. I know others have already said this but that's the way it is with single shard games. If you make concept art or flesh it out enough, hey, the devs might even do it
  6. Lol, space TSA. Fondling your no-no areas...IN SPACE
  7. Like air marshalls, only in space. That's a perfect idea for a PMC...
  8. The deterrent would probably be as Aetherios said, larger organizations more violent or aggressive than you. Maybe focus on one empire before expanding
  9. Lol that's when you go game of thrones and you load them on space titanic, ramming them into a asteroid or something XD. But I feel like part of running a transportation organization would be also paying for your own private security aboard and along your trade routes, bit like the east india company back in the day. I would also like to see an arcade on the ships...or maybe a space pool.
  10. There's an idea...you could also perhaps set deals with large empires. For instance, they keep space clear of pirates and raiders, and you provide a cheaper alternative to building a specialized merchant fleet. Providing transportation for their citizens and goods, helping their economy to flourish, while you profit. Though I'd hate to be limited to one empire...maybe ou set up offices all ocer the galaxy. Peace through monopoly
  11. Perhaps they would represent more a strategic or easily monopolized route, cutting time for whatever company or companies control them, like highly trafficked shipping lanes...idk lol. I just need space titanic to be a thing, as well as seeing an Olympia class fly through the stars like a space whale filled with cars
  12. I felt like it would work really well with pioneering groups, mining operations, and even some military in the beginning. Who I should work with closest to though would be shipbuilders...or I just somehow come to git gud myself lol.
  13. I hope so, my entire plan mostly relies on this idea being available lol. I imagine you start with maybe one ship, like an old steamboat operation, carrying a handful of colonial passengers to and fro on the frontier. As civilizations grow and expand, your passengers increase in number, and your ships get bigger (also, the tickets cheaper ). You build terminals and ports, with maps, ticket booths, and specific routes passengers can use to get from point A in the galaxy to point B. For staff you hire mercenary and private security corporations to guard your ships and terminals. You contract crew and captains, paying them for X amount of voyages before letting them go or offering them extensions, as well as offering maybe heavily discounted tickets. I envision services running from space buses, to literal cruise liners running from planet to planet. Maybe I'm a bit obsessed with this idea lol
  14. Hi everyone! First post here (been lurking here for a week or so, my gf and I have been very interested in the game) and I just wanted to put some ideas I had out there from what I've been reading. Please feel free to correct me or tell me if I've made a mistake . Also, I'm posting this from my mobile, so if my sentence structure is hard to understand, feel free to tell me and I'll make it better. Tying in with the title I posted, I was curious if perhaps instead of relying on stargates to "walk" from one planet to another as primary transportation, perhaps it becomes a lot more expensive and less viable for most small orgs, companies, and solo players to use. I feel like it could creat a niche for things like ferrying, shipping, and cruising companies, where players pay a relatively small price to hitch a ride or small businesses can pay to have another group ship their product, worrying less about developing their own ships, hiring crew, and providing protection. I'll describe it a little more; let's say you're a commercial faction that specializes in commercial shipbuilding or whatnot. Your customers are usually large organizations and guilds, as they're the only ones who can usually afford your designs in large enough quantities to make a significant profit. How you could expand your profit may be to, for instance, open a ferrying company. You build ships specialized in carrying passenger, freight, and maybe land vehicles (I'd love it to be like the Washington state system, where passengers could drive on and then get out and walk into the passenger bay). They'd pay your company for a one way or two way ticket and in turn, you take them to whatever planets you plan on your route. You make profit (if enough passenger pay) and they get a relatively cheap ride away from the spawn planet or wherever. I feel like stargates, if they were too cheap or readily available, might take away the oppurtunity for this mechanice or system, which I feel takes away some of the realism or rather RP feel. IRL people relied on ships to take them all over the world, and I feel like that should be the way in the beginning of DU as well, maybe with FTL barring extreme time. I'm tired and cannot brain but I hope that makes sense
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