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BzyBuilder

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  1. Like
    BzyBuilder reacted to Anaximander in Ship to Ship Communication and / or Player to Player Communication?   
    The ancient trick the ninjas taught us. Teamspeak.
  2. Like
    BzyBuilder reacted to Ser_Aison -currently gone- in Radio System?   
    I have been thinking about a way to do communication without teamspeak and thought about a number of ways to do it,
    some ways would be
    via voice and chat channely deicated to local area, groups, factions, global (system), galaxy/universe wide
     
    the second way would be allowing you to create completly custom chatrooms both for typing and voice chat (like teampspeak where you can create extra rooms on a server
     
    another possibility would be a basic chat completly used via chat commands (minecraft chat/stellaris chat)
     
    the last and in my opinion best way would be to do it like the "acre" (advance combar radio enviorment) mod for arma, creating a itam that allows you to join specific frequencies and even using speciall encoding procedures to avoid being spied on, this would allow for a great diversity of gameplay from factions using multiple frequencies to have a strictly organised comm system, for example group a has 2 comm officers a and b, a is responsible for commands from the higher ups and relaying them to the group leader, b responsible for leading orders further down the command chain.
    Or a radio station opening on a frequencie broadcasting news and playing music all COMPLETELY player driven.
     
    Basic functions of acre demonstrated:

     
     
    wow ingore this while i edit it
  3. Like
    BzyBuilder reacted to Wilbobaggins in Radio System?   
    Great idea,
    having all these levels in the organizations and roles and stuff it would be silly not to have matching chat channels as well be it text of voice.
    Being able to send/share other stuff with specific groups would also be important. I'm specifically thinking of way points and/or targets
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