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Rassup

Alpha Tester
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  1. I'd like to see some kind of acceleration gate that links two static space constructs. Each activation will use fuel. The owner should be able to set usage rights and be able to implement a toll per jump. This will allow them to profit by running one or more pairs of gates. Eventually the players will setup a highway to allow access throughout the system and will enable interesting interactions between corps :). I am not sure how happy NQ will be to wait for players to setup their own fast travel system, but is does keep with the "let the players do it" theme. Another option would be an external jump gate on a static space construct that a ship can activate. The activation would open a map and the player can select a location within range. After a calculation time passes (insert mini-game here) the ship jumps to a location close to the point selected. The downside here is that it's potentially a one way trip, if there is no gate closeby on the other side, though the same system could be used on ships too. This also opens up room for skills to reduce the jump calculation time, reduce fuel use, increase range or reduce jump drift at the destination and creates a navigator job for players. I'd personally like to see both implemented, but I'm not sure NQ would want to develop multiple fast travel systems. Maybe only the largest ships could carry their own jump drive? I'm interested so see which fast travel method NQ end up going with!
  2. Hey Atheos, My game history mirrors yours and I have backed both DU & Star Citizen. They're both very different games, but i try to make a point to back developers that try to push boundaries & do something different. DU specifically for their server tech & overall vision. JC is also a self confessed fanatic, which is the kind of person you want in charge! Now, the questions... I don't want to piss off NQ cause NDA, i will say that I played DU over the Winter holiday for at least 5 hours per day. I tried the latest build of Star Citizen yesterday, but I only lasted a couple of hours. So far I've played completely solo, it's still way too early to have missed out on any chances to "make it". I'd imagine everything will be reset before launch. It's alpha, there will be bugs. If you can't tolerate this, wait for beta for fewer bugs or release. I think that depends on your personal situation. I personally went with the $60 pack cause i can't really justify spending $120+! The pledges also include DAC (dual access coupons) which are used to buy playtime after release. The $60 pledge has 3 so that's 3 months of post release playtime paid for in advance. This will be a subscription based game after release. My understanding from the info released by NQ is that everyone will get an STU. This will enable everyone to create an area to safely store items so that you can leave the game and come back, maybe months, later. I see it a bit like the NPC station storage in Eve. The higher level packs just give you more space from the beginning. If I have this wrong, i am sure someone will correct me! If you are still unsure, just wait for the NDA to drop, then there will be loads more information available. They haven't given a specific date for this, but Beta is currently scheduled for Summer 2020. I hope this helps.
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