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PhunkeyMonkey

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Posts posted by PhunkeyMonkey

  1. 1+

    Symmetry would be a awesome feature, havnt tried starmade or empyrion but space engineers way of letting you decide where to put the mirroring plane is pretty nice and would probarly save people alot of time when building, especially with 25cm big voxels, thats just insane  :blink: 

    But i cant think of any problems really? 

  2. Its anyones guess how the infantry combat will be implemented but they already said that a fps as we know it just isnt possible, the way the game handles positions and showing other players makes it impossible, the further out you get from your position the more what you see "lag in time" so manually aiming would lead to alot of misses

     

    essentially what you see is not there anymore but somewhere further ahead and you see a afterimage of that, that way of handling positions is what makes a game this size possible but puts some limitations on stuff, like the physics not being space engineers with ramming ships and debris flying everywhere but more of a eve *Boop*

     

  3. I dont get all this elitist coders are going to rule the game and builders should be eternaly grateful to bask in the light of the holy code they produce?

    and so much utter nonsense "No need for command lines anymore", "Coders getting preferential treatment".. and it devolved into hate against coders after only 1 page 

     

    Coding / Information System Design is a skill you can learn, just like doing 4 years at a animation academy to learn 3d art and design.. by all means everyone can build something cool with time and dedication but the truly awesome stuff is made by people that dedicated alot of time to get good at it so in the future when the game goes live i will probarly be flying a awesome ship, made by a guy that lives and breathes scifi and voxelgames, has a 8 year professional concept artist background with a special in spaceships.. probarly costly but totally worth his skill

     

    On topic : well after the already planned stuff are done and more time opens up in planning a coding GUI could be good for newbies that want to do some basic scripting like timing stuff etc but right now theres not enough need, you can still build a ship and fly it without scripting at all, scripting is still for advanced behaviour and tweaking so i would say its a "nice to have" feature but not critical

     

     Novaquark will be providing several useful “starter” Component DPUs to start with, as well as smart autoconfigure options to handle the most basic cases. You can get a ship to fly without knowing a thing about DPUs. 

     

     

    Source  (from the bottom of the page)

  4. I like the idea of things in safe zones just logging off and disappearing or whatever, and things in dangerous zones being left floating to be pillaged by anyone lucky enough to stumble across it. 

     

    If i leave my space ship laying around in the danger zone i should expect to log back in and re-spawn in a safe zone with empty pockets and only vague memories of a ship i once had.

     

    persistent sandbox to me means you better hide or get safe if you want things to be there when you get back.

     

    it makes really good sense

     

    either you get back to the arkified area and get your ship saved / vanished or you smack a metric shit ton of guns on it, park in the danger zone, baptize it Fort Awesome and hope for the best..

     

    it also gives more meaning to the arkifying a area with alot of work, a safe logout place attracts people and makes for a natural come together area and i guess people will arkify cities and tradeposts where solo players will need to be for protection and trade

  5. i saw the e3 trailer and thought "yeah well see"

    after Dual Universe being mentioned in the subreddit of .. a related space voxelgame i went and read the entire devblog and bam.. Hooked as can be.. Good god this game will be awesome and the tech already looks incredible! 

    It seems like a beautiful cross between eve, space engineers and shores of hazeron and i couldnt be more hyped.. this is going to be a long 2 years

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