I think this Game stuck in a way that, “it offers a lot of possibilities” But the Player base have not the “right” tools to get it done.
[Allow industry on dynamic cores - so bases / static cores have a unique use.]
Yes, for “Large” ships. In a Limited way. (Basic Ore Processing or fuel)
But I think the Problem ends with, the Planets would be much faster be “dig out of Ore”.
[Allow pilots of a ship to control their own guns - so it doesn't turn into a game where big ships are manned by single players.]
I think your thoughts here are, “Not to add the possibility to do everything alone, in a “Large” ship.”
Everyone can Build Large ships, but currently it ends up in Big Empty Cargo haulers. (Boring)
Or Borg Cubes.
I want Dogfights, but this not working with this kind of Targeting/Fire System. So, Combat here ends with the one with Biggest Gun Wins on Distance. Its more like a Sniping game.
[Simplify the crafting process - so people specialize in what they're good at.]
I think the whole crafting/Talent process is Pointless and just Time Stretching.
There should be more specific ways to do something. But there is no Content for this at all.
This are just my opinion. 😉