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Belispeak

Alpha Tester
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Everything posted by Belispeak

  1. Perhaps the Stoa centres can give wisdom to others in the realms of politics or other issues in DU, count me in!
  2. Myriad is a social hub and marketplace for Dual Universe Players. At Myriad you can select quests, trade, and form new alliances before exploring the universe. We encourage our members to also join other organisations. Our focus is on creating an economic capital and this means that our owned territory will initially be limited to a single Marketplace/Social Hub Building. This Marketplace Hub will form the epicentre of a collaborative effort by many different organisations to create a hotspot of economic activity revolving around a single marketplace, Ours. When applying please include what you think you can bring to the organisation or why you want to join. Based on free market principles and Austrian economics, Myriad will function via decentralised command with members having extremely high autonomy and will seek to collaborate alongside each other for economic interests. We will not have a military presence, our strength comes from economic inclusion, if you break the non-aggression principle you may be subject to high trading fees or economic isolation. Member Benefits Zero Marketplace fees. Seamless access to marketplace; simply dock your ship, sell your goods, refuel, and leave in a matter of minutes. Non-Member Penalties None Members will be subject to a 10% Trading fee. Phase I - Our initial goal is to create a Home Base for Players, this will be a single Tower Structure forming the foundation of a city. This will be a great place for players to start their adventures in Dual Universe, having everything they need in close proximity. We envision a great tower structure with a Plaza, Ship Hanger, Marketplace, Quest Board, Courier Centre, and more. All completely player driven of course. Phase II - Start expanding outwards from our marketplace eventually creating a city. We will invite other organisations to create their own districts surrounding our marketplace which will be under the complete control of said organisations. Phase III - Franchisee Outposts on other worlds & Trading routes. Phase IV - CLASSIFIED. QUESTS Players will find missions via a Quest Boards and missions may include: Bounty Hunting Cargo Transportation Crafting Any other needs the market generates The users who generate and post missions may be concerned with who will carry out their missions. This is where our ranking system comes in. We will give an example based on cargo transportation missions below. Tier 1 - Player has not completed any cargo haul missions Tier 2 - Player has completed 3 successfully Tier 3 - Player has completed 10 successfully Tier 4 - and so on… If the cargo is particularly valuable the mission creator will have the option to require a pledge which will act as collateral to cover theft or space piracy. Pledge will be released on completion of the task. Each user will have their stats tracked eg. ( 94% mission completion rate, 94 successes, 6 failure to succeed.)
  3. A social experiment: Could players live and work together in a city that has no government, no organisation with complete control? What if each territory unit in a city was 100% controlled by a different organisation? What if we built a city in DU based on an anarcho-capitalist model? In an anarcho-capitalist society, law enforcement, courts and all other security services would be operated by privately funded competitors selected by consumers rather than centrally through confiscatory taxation. Money, along with all other goods and services, would be privately and competitively provided in an open market. whether or not this would work in real life aside, I think this would be a far more enjoyable way to play the game. Not only would it be more enjoyable it would be a lot easier for the city to function as a whole. It would function like a natural ecosystem where things just happen naturally between different organisations, once you take a step back and view the city from outside you would find an extremely complex web of mutually beneficial relationships. It boils down to this, many players making much smaller individual decisions would be more enjoyable and more efficient than a select few elite members of one organisation calling the shots. Thoughts?
  4. I was thinking of a system where the courier has to put up a payment as collateral to cover the value of the item if not delivered, although this would just paint a target on the couriers back as pirates would know the exact value of cargo. Your idea with the anonymous aspect of things is quite clever. You are coming at it from an item quantity aspect whereas i was thinking item quality or item value wise.
  5. discordauth:NolPaw1hYDFGLqmFxbbHsyeCUcqktwy3KCLp5I0HPzk=

  6. Hi guys, I have been following the development of this game for over two years and now I feel it's time to get more involved with the community! So I have finally pledged and here I am. I can't wait to get stuck into all the political and strategic alliance building side of this game! Feel free to send me a message if you want to work together.
  7. discordauth:NolPaw1hYDFGLqmFxbbHsyeCUcqktwy3KCLp5I0HPzk=

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