Jump to content

LeineDearg

Alpha Tester
  • Content count

    4
  • Joined

  • Last visited

About LeineDearg

  • Rank
    Newbie

Profile Information

  • Gender
  • backer_title
    Patron
  • Alpha 1
    Yes
  1. LeineDearg

    Organization Resource Tokens

    I think deflation would be handled on what goods or service the organization offers for their Tokens
  2. LeineDearg

    Organization Resource Tokens

    I like the idea of creating a piece of paper or 'bank note' from available resources. In fact this is what CodeGlitch0 suggested in his post on player generated Resource Tokens. I just somewhat disagree with his idea of just letting any player create them. I feel that adding any kind of note, currency, I.O.U., etc. really should be part of a advance part of the development of a organization. That way the organization would be held accountable instead of a player if things do not work out. I also like the idea of a designated organization controller (accountant, treasurer.... ) One thing that needs to be handled by any kind of monetary system, other then the legitimacy of the currency, is inflation. If an organization were to create too many 'notes' the value of those player made tokens would drop. One way to control this would be to make the resources needed to create the token very high. Making the tokens too expensive would be counter productive for letting a new organizations to use them to promote internal development. Another way to prevent over saturation would be to limit the number of tokens that a organization can create. However what do you do if somebody hoards the tokens and quits the game?
  3. LeineDearg

    Organization Resource Tokens

    I take your meaning on development time. If something like this was to be implemented it would probably not make in to the game unless it was cherry picked in beta development. Some of the features would already be present in the game already which would make things easier to set up. Quest system was mentioned as a possibility around pre-alpha currency system will be in place (new currency different name) ownership will be in place trading / barter system will be in place The hardest parts would probably be my idea of adding a de-spawn feature to the tokens and a way of limiting the number of tokens. I am not sure on the complected part of the though. Let say your not around, or the organization can't afford your prices. or if there was a member that would be on later (after all the officers have gone to bed) that could get that item for them. Having a way to get that resource and track contributions from late night and weekend members when officers are not present would be helpful. and save a lot of messages back in forth. Also if another member is working on a project when the officer is away. They could make a request for help and trade a couple Resource tokens for newer members helping them. So, this could also be a way to track the helpful members that are on when the officers are not present. * fixed a few syntax and grammatical errors
  4. discordauth:w6VG1I3ElYvfIDOVbLcM7DZVGa8jRlzlnAnUdjtgtrQ=

  5. LeineDearg

    Organization Resource Tokens

    My idea is to allow an organization to use Resource Tokens to pay it's members for helping the organization to grow. Basically the organization is in need of a large amount of resources, or a service, so the organization issues a quest(s) for parts of what ever good or service. Instead of paying in currency, the organization pays out in these resource tokens. First off this similar ideas have been mentioned in different ways in the forums. While there may be more, I wanted to make sure to link at least the ones that I have found already. An example of Stocks https://board.dualthegame.com/index.php?/topic/14142-physical-financial-securities/&tab=comments#comment-95277 Example of player created resource tokens http:// https://board.dualthegame.com/index.php?/topic/607-resource-tokens-for-player-item-trading/&tab=comments#comment-4271 Second A Scenario: A new organization needs resources (lets say 10,000 units of iron) to get off the ground. However, being new this group, lets call it Orbit... I am really bad at naming things and the gum is sitting in front of me right now ok!.. don't judge me... Anyways, Orbit does not have enough money to pay its members for a quest. Also Orbit wants to keep track of who actually does the must work for the Organization to award those members later. So Orbit starts a quest for its members that pays out 100 "Orbit Resource Tokens" for every 100 units of iron that is delivered. The players that does the most work get the most Orbit Resource Tokens. Some time has past and Orbit gets access to extra fuel. There is not enough fuel to give out to every member, so the group sells 'X' units of fuel for 'Y' number of Orbit Resource Tokens. Again the player that has the most Orbit Resource Tokens can purchase the most fuel. Basics: The way it works is that every organization has access to a specific amount of resource tokens. For example Orbit as a new Organization has access to 100,000 resource tokens that it can issue out for quests in place of in game currency or objects. The value for these tokens depends on what ever the organization is willing to assign them. So it could be everything from nothing to a one time prize of 1 DAC. Some thoughts on these tokens: Each organization only has access to a limited number of tokens Number of tokens can be scaled based on Organization size or some sort of leveling system The intended way for an organization to get bask the tokens through either a trade, the barter system, or a quest Tokens can only be set up to trade to other members or allies of the Organization This includes trading between players in the same organization that does not involve a quest Either Tokens are non physical item to prevent theft from PK, or any tokens not in a current member's inventory after 14 days are automatically refunded back to the organization A player leaving the organization would automatically see their stored tokens refunded back to the organization after 7 days This time frame could be changed by the founder, or their designee player in charge of tokens (token master, quest master, Mister Fred)... did I mention that I am bad at naming things No in game requirement for a Organization to use tokens No in game requirement for a Organization to pay players back for tokens No in game requirement for a Organization member to give back any tokens More Tokens cannot be made by the organization That is pretty much it. I thought that I would share my idea and did not spend a lot of time to see anybody better at naming things already shared it in the forums. If I missed a discussion I apologize.
×