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Clatten

Alpha Tester
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Everything posted by Clatten

  1. I am so glad this game was ment as a "the biggest ORG win the game" kind of thing. I have nothing bad to say about any org's in the game but i have things to tell NQ. The org's have done their things, claimed ore spots and worked out the best solution for themself. I have nothing against that. But NQ seriously you need to start thinking about other players too, new people to the game then maybe have a look at the Solo life in DU. I am fully aware that no one was supposed to be SOLO in DU, it became very clear in one of my bug reports from beta. You we're aiming for groups, people teaming up. But the problem is, if you don't give the solo player a reason to work toward something, he is not gonna stay. NQ Deckard, plz work your magic and keep this game alive!. And to the rest of the NQ people, fix your shit! Also NQ, you are aiming too high
  2. Well, honestly i don't mean to have a cry out or cry my brains out over schematics. Schematics is fine, they we're fine with how they worked in beta, before NQ decided to have us make only copies. The issue in beta with schematics was that it was too accessible, so overyone could run their mega factories. Without it costing anything at all(except maybe ore and to buy the schematics). The biggest issue i can see with schematics atm is, they have a quanta cost next to their name, but territories have a cost too. So, for a new player without an organisation to join, or someone who want to start of as a solo you'd be [filtered]ed, there is pretty much nothing you can do to get off haven(without some knowledge) and work your way towards anything, How will you make enough money to pay your tax but also have fun?. I just can't see it. I am solo right now, and between the cost of the territory tax and schematics(that we pay to NPCs apparently) i feel like i am being fu**ed sideways. It is insane and terrible design of(player run markets, and everything else). NPC missions(who is the NPC?)?. On a positive note. I am rooting for this game to succeed. So far it has the best building capabilities with voxels and everything that i have ever seen. But it is missing an actual story. And a actual way of making quanta when starting out(missions to a NPC we don't know exist, great!.) Let's start with giving the NPC a name. Then work towards from there. If you are great at building you will make quanta quite easily by selling BP's, if your not building you are gonna have a hard time. If you we're a industrial guy you are also gonna have a hard time since HUGE orgs takes over the markets if you want to focus on industry/factory.. I will keep playing, but i really hope there will be a change to some of this soon ish, i am slowly running out of good things to say about this game/world. Best regards.
  3. I can somewhat agree with some of this. This though: It's about getting money out of you. Yes this is not a secret, it is about getting money out of you/us, but the money have to come from somewhere could of course run NPCs missions all day, you could make it back that way (Waait do we have NPCs??) what are they called?. All of it feels like a massive grind or a fulltime job, a fulltime job we are paying to do. End of rant
  4. Hello! Really like how this game is starting to look. Can't wait to see the future testing and the final release.
  5. discordauth:YwuU-V_-TDxgMp1EnweVcSkBfqvxJSNyppSuc6Q-6C4=

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