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Kirth Gersen

Alpha Tester
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Everything posted by Kirth Gersen

  1. Good games are easy to learn and difficult to master. DU is the other way around. The is no real progression: - mining: it doesn't get more complex / difficult, it' just more of the same - crafting: it doesn't get more complex / difficult, it' just more of the same (requiring more and more sub components or more time to craft isn't complexity) - piloting: it's harder to fly/leave/enter on the starting planets (Alioth and Sanctuary) than on all of the other planets. - building: you can just place elements, voxels are a cosmetic option: there is no structural physics for ships and buildings leading to no real challenge in design. - building: Voxelmancy is a joke': it's like forcing people to draw circles and curves without giving them a compass and then be amazed of what they have achieved with just a pen and a ruler. - exploration: there is nothing to explore. The playable universe is simply too small. - character progression: Talents should be a progression/reward of what you do. You should get better at piloting by piloting. That 'passive learning' system is just 'pay2win" disguised. It's not engaging and it will hurt the game in the long term (It separates too much vets from newbies). It rewards a meta (the longer you sub to the game) not something you do in the game. There is no 'joy' and fulfillment to obtain the highest rank of a talent (other than having to wait 14 days or more ...). - repeatability and differentiation: a 'Space Engine L' is always exactly the same whoever made it. There is no differentiation between players, between elements, between raw materials. There is no RNG (warning: too much RNG is very bad but a little might help). There only one way to make one thing. Study the Starwars Galaxy crafting system, there is a lot to be inspired by it (variations in ore specs, experimentation in crafting, etc). What can be done: - Surrogate is a fresh and new concept for MMOs but it is way underused and too limited. You should be able to 'pilot' with a surrogate and do more, may be have different talents for different surrogates. Leveling surrogates could probably be more fun than leveling a single avatar. Selling/trading surrogates could be fun too and a very new concept in MMOs (some players hate leveling , some love it). It could be a way to engage in PvP (and the only way imho). See Ender's Game book/movie. Add IA/scripting/autonomy to surrogates ? - more planets, more systems. it's too small for a 'space' MMO. - not a fan of the 'tile' system. I don't see why I couldn't mine everywhere I want nor place a static construct everywhere I want. I don't see the gameplay value of tiles. I'd rather have a 'zone of influence' around big structures (like Guild Halls in SWG (again!)) so Orgs can have big cities without grief. - forced pvp: not a fan at all. You'll never get a general consensus here. You'll have to choose what part of 'potential mmo players' would have to give up on or split your single shard into 2...study more MMO "player profiles" . NQ clearly lacks knowledge of MMOs game theory and demographics. Don't ignore the silent majority to please a vocal minority or early backers (the person who can spent hundreds of dollars on backing a game isn't necessary the good final target audience for a successful long lasting mmo game).
  2. Ongoing Twitch stream with 4k viewers and the guy has to drive 30+km because free tiles on Sanctuary are far away from districts...very bad first impression. I've also seen 2 people quit because of this. The tutorial ask to go to a free tile, then return to the market then go back to your tile...it's too much travelling. Plz fix that. May spawn new districts with free tiles around or provide a faster starting speeder. or change the whole tutorial to avoid so much travel. The "New Player Experience" is very important and this is hurting the game.
  3. oh don't worry I made my choice (30+ years working as hardware / software dev on cpu & gpu so I think I know what my rigs can do and cannot do and what is marketing bullshit and what is not). I'm not asking NQ to accommodate old hardware by being less efficient on modern cpu that have these instruction sets, that would be idiotic. The usual way to do this is to use the avx instructions is they're available and use regular , slower, code if they're not. Why I think it's important for this game ? because it's targeted to be an 'free to buy' mmo with a paid subscription. There are a lot of people with what you call 'outdated' computers especially people playing mmo genre games that when DU launch would want to try it. I think it's better for this game to let them try it even it's slow on their computer rather than completely shutting them out with that error message. If the game is good then people will change or adapt their hardware to continue playing. I doubt most of them will change their hardware just to try the game. The latest steam survey indicates 88% support for AVX. Are these missing 12% worth a few lines of code change ? That's the question for NQ.
  4. it is only the cpu that is old, the gpu is a 1080-ti. it's not that unreasonable since Moore's law kinda dead for cpu. That hardware can still hold these requirements. They could just provide a simple program to test & validate the hardware since their game requires special instructions. Where are the "minimal hardware spec" mentioning this ? (and were do you find them BEFORE buying a pledge ?) the only ones I found in the FAQ page in the home page: Please note that the following requirements might evolve due to potential programming changes. Minimal AMD A8-7600 / Intel core i3-7100 / intel core i5-4440 8GB RAM Nvidia Geforce GTX 960 / Radeon RX 550 2GB VRAM Windows 10 (can run on Windows 7 but not guaranteed) Recommended AMD Ryzen 7 1700 / Intel Core i7-6700K 16GB RAM Nvidia Geforce GTX 970 / Radeon RX 580 4GB VRAM Windows 10 Usually minimal recommandations indicate a "performance" minimum not an "age" maximum (aka anything as powerful as an Intel core i3-7100 not anything as or more recent than an Intel core i3-7100). Compared to an overclocked i7 920 the performance is in par: https://www.cpubenchmark.net/compare/Intel-i3-7100-vs-Intel-i5-4440-vs-Intel-i7-920/2924vs2017vs834 So it's not a performance issue, it's an instruction set issue and that's kinda new in gaming. imho, it's worth mentioning or they'll have a lot of tech support/refund requests at launch like Ubisoft did.
  5. Hi, I just bought a supporter pack (120€), installed the game but then I get an error about missing AVX... I conclude that my hardware isn't compatible (Intel i7-920 overclocked and a Xeon too). Wish they had written this in the store page... Is there a very short term plan to remove AVX requirements ? Even Ubisoft patched Odyssey to remove their initial mandatory AVX support ... If not can I and how do I get a refund ? Thx
  6.  

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  7. so the NDA itself is in the NDA ...?
  8. The main issue I have is that we don't know what's in the NDA before buying a pack. if it's just about 'sharing footage of the game' or more.
  9. I was about to buy the 120€ pledge to get in the alpha access but then a friend told me there is also a NDA to agree to access the game. But in the pledge "store" pages there is no mention of any NDA at all. I've tried up to the point you choose the payment option and still no NDA. So my question is: is there really a NDA? can we see the NDA details before actually buying a pledge or can we get a refund if we don't agree to the NDA ? And to be completely honest, I find very odd and harsh to make people pay to access an alpha AND at the same time ask them to follow a NDA... Usually it"s either free invite alpha with a NDA or paying early access/baking and no NDA...
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