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Core count limits and the issue of multiple accounts per player.


_Durk_

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I know there's a lot of anger around the proposed limit of core counts for orgs and I see the issue is that people aren't playing realistically.

 

The average player is going to have one account, maybe two.  Many people with beta keys used them all to create alts for themselves when they were intended to be given to others to join the game.  We all know it happened.  People talk about their industry alt or their pvp alt all the time on the discord.

 

Each account they have now gives them 250 org cores, ultimately for one player to control.  Add to that the ability to have multiple orgs per player. 

 

If people had one org per character and had to pay for multiple accounts, we wouldn't see the extreme amount of cores now in the world with so few players.  It's too late to prevent people from using beta-keys for themselves.  To combat this, NQ is proposing a massive cutback on the maximum number of cores a character can have in an attempt to control mega players. 

 

Just like with taxes trying to drain the wallets of players with billions of credits, this only hurts smaller scale players.  People with 5 accounts with maxed out cores are having to scramble to figure out what they can do to get under the new limit, but imagine a solo player with around 55 cores now being told they are both over the limit and cannot make anything else.  Do we pack up our entire bases and move to join an org that only wants us for core count?  What are we then able to do?  Mine for the org and carry cargo?  

 

I feel like a start would be to keep the core limits as they are but prevent characters from having multiple orgs.  That addresses the players with multiple orgs worth of cores and people with multiple beta-keys will have an org per key.  When the game releases they will have to decide at that point if they want to pay for 5 to 10 accounts, but that's far down the road.

 

And undo Auto HQ to remove constructs of players no longer in game.  Send out multiple emails warning players of the changes with a head line alerting them that the email isn't just spam about the state of the game.  Remove the HQ designation from tiles and start a 30 day timer for people to re-designate HQ tiles.  In a month, all of the bases that belong to players who have no intention of returning to the game or keeping track of current events will be salvaged and removed, cutting down  on the cores cluttering up the world.

 

As things are now, the threat of cutting down core counts to 25 per org will only ruin the game for several solo players and run them off.

 

That's my opinion of the situation and I'm sure people will pick apart every little bit of it, but I'm still laughing in shock at the devblog so much that I can't get upset by trolls being trollish.  If things stay as they are planned now, the game will likely die anyways so no point in getting upset over someone telling me my thoughts don't matter and I'm wrong.

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