Hello Noveans!
This time we would love to hear your thoughts about Devblog: Inside Ares, Part Two!
I will focus my observations on anything that can relate only to Apollo (0.26.2) and Ares (0.26.12).
I won't go into the details of the bugs, these are things that will most certainly be fixed quickly, I feel like I performed better, but there are still a few crashes. A bug that always occurs is having its seat in the state "used by another entity" for example
1 - Condition of use of the shield
When you introduce the S and M size constructs into the fight, how are you going to