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IDEA Destructible Elements (Rework)


ManfredSideous

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  So we posted this in the discussion thread when the idea was initially posted by NQ.  They obviously overlooked it because this idea is far superior to the system they suggested and are now implementing. It is my belief that elements should have a durability stat. A new item would have 100% durability as that element becomes damaged to "red status" it loses a % of its durability. Losing durability % reduces the total HP of an element. Subsequent "element damaging events" would further reduce the elements durability level until it finally reaches 0% durability. In which case the element could be repaired to useable status but it would have 1 HP.   Furthermore if NQ chose to they could degrade other statistics as well so for an example an engine. For this example lets say the Engine element has 50% durability this could mean that it has 50% of the HP 50% thrust 50% more fuel usage.  The argument for durability is as follows. This punishes bad piloting like NQs system.  It still creates a sink whilst not leaving players stranded due to accidents , bugs , pvp etc.  I will illustrate some examples below:

 

Space Engine L

100% durability

Engine HP 10002

Engine Thrust 3,240,000 kn

Fuel Usage per hour (liter) 2,985.98

**ENGINE IS DESTROYED RED STATUS**

**DUE TO DESTRUCTION EVENT ENGINE LOSES 10% DURABILITY**

Space Engine L

90% durability

Engine HP 9001

Engine Thrust 2916000

Fuel Usage per hour (liter) 3284.578

 

So as you can see in the above example how this effects the element. The player would still be able to use the element after its lost durability but at some point it is going to make sense because of performance loss to replace the element. However the element will still always work just rather inefficiently meaning that a player wont be stranded somewhere.

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