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Method to import complex shapes in box voxel


Guest Azraeil

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Guest Azraeil

My idea would be to enhance the existing in-game projector that will allow you to display and scale a .obj file with an function accessed with right clicking to spawn in a voxel construction using binvox files (see: https://www.patrickmin.com/binvox/). Binvox is open source and lua scripting already exists to load binvox structures in things like minecraft. Because this would only spawn in square voxels and in a single material type it would not reduce the voxelmancy game mechanics but would allow those wanting to to embark on large or complex builds significant time savings letting players enjoy playing and reducing some of the skeleton laying elements. 

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