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Economy, added value


Guest Alexander

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Guest Alexander

The added value is created by the variety of items. I suggest the following mechanics.

1. For factories located in pvp zones, add the ability to create additional modifiers for components, it could be related to the leveling of characters. For example, there is a 1% chance to get + 3% engine acceleration, 0.1% + 4%, 0.01 + 5%.
2. Degradation of such modifiers when an item is destroyed.

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