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Changing between Static and Dynamic constructs and how to balance.


SonEasterZombie

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I'm not sure how the current system works, but in my opinion there should be a way to shift a dynamic construct into a static construct, and back again. To avoid glitches it should only allow you to change if you are not touching any construct (with the exception of docking/being docked, something else I know very little about as far as mechanics). If turning a dynamic construct into a static construct, a period of "anchoring" where the ship goes offline and must be defended for a certain amount of time will occur to avoid people instantly changing their ships to static or dynamic during combat. Assuming this isn't already in the game, adding this would allow for mobile asteroid mining facilities or forward operating bases during the siege of a planet or system. Please comment your thoughts or suggestions, as i'm interested to see what you all think.

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