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Found 2 results

  1. So first of all i am very excited about this game, it almost sounds like a dream game to me in that the way this game is going to work. Now i apologise before if i have missed something that is like this already if its been mentioned. My question / Idea is that once say a Democracy/Dictatorship/Company say takes ownership of an area will there be a system in place to sell parts of this area to your population; basically how it works in real life. Examples: Resident: I am new to the Population and i would like to buy a place to live / store items and such. I look about knowing i do not have much money so i look for a low cost place like a player made high rise apartment complex I then look at my map menu system which indicates there is an apartment for sale at just the right price so i go ahead and buy it! A renting option could also be in place as well if the player knows he is not going to be here for long but needs a place to use for a while. Commercial: A business is growing from another colony and wants to spread its wings into another colony's area to try and gain more profit and publicity. One of the head members goes to this new colony to see if there is any warehouses or land to purchase or lease to start up shop. They have a choice either they can lease out a warehouse in the industrial district which is lower risk as the have less investment but the warehouse is not the size they were really looking, or they can take a bigger risk and buy out a plot of land and make the warehouse from scratch which would allow them to make the warehouse more fitting to what they need. I am aware that in the Organisation Dev blog section there was roles that members could be assigned to, being able to do certain things in certain areas and so i thought it would be great if there was a system like i suggested above as i really feel it will really help deepen the economy and organisation system that is going to be in place.
  2. So I was contemplating player housing in other MMOs. Most other games that include housing have them instanced in other private worlds. The only exception I can think of is the recently released ArcheAge. Honestly, that open-world land plot system was a nightmare, having only resulted in a massive land grab. There's virtually no more land to be owned. But if DU were to maintain its single-shard concept with an open plot based housing/land ownership system, it is very likely that the same scenario could happen. Possible solutions: Build vertically: takes up less surface area Multiple person buildings: hotels, apartments, condominiums, etc. Space plots: A small island in space, apart from the main planets. Or asteroid settlement. Mortgage loans or rent Fluctuating real estate economy: More densely populated areas have higher land costs. There should also be a limit on the area that can be converted to housing as we don't want entire planets full of little space huts. Any other thoughts, suggestions?
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