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Found 3 results

  1. Hello! Been thinking about this idea for a while now. I'm not saying this would be a quick fix and would require some serious time and energy, but it would add layers upon layers of new gameplay. LMK your thoughts. The core of this idea is to add terraformers- Items that can repopulate ores in a hex. However, the way they would be implemented would be vastly more important than just adding the Item. Terraformers would be made with the essence of a black hole that comes in varying sizes, which would correspond to a terraformer size. The lore behind them would imply that the massive gravity of the black hole from which they are made is able to manipulate time and simulate millions of years of healing on a hex. Teraformers, at their core, would work on a single hex. The sizes would vary from xs to xl. Each teraformer would completely "rewrite" a single hex. All ores would be removed, and any built structures would disappear. Each Teraformer would have a different effect and time to work. For example, an XS would take an hour or so to work and would repopulate T1 ores in small batches around the hex. An XL teraformer would take several days to complete its work and would contain mega nodes or T3s. To prevent teraforming "gardens" from popping up, each hex would have a cooldown after being terraformed that correlates to the size terraformer used on it. An Xs would be a couple days, an XL would be a couple weeks or a month. The really, really important key to all this is that teraformers, or the black hole essence used to make them, CANNOT be obtained by mining. Allowing it to be built like other objects would allow miners and industrials to sit in an infinite money loop (kinda like they are rn) and have no need to rely on other parts of the market. Instead, here are some mission ideas to obtain black hole essences. These missions should reward several items with teraformers just being the top tier reward. Run- You find a ship with a black hole essence inside. After picking it up, your warp drive is disabled and you have to survive with a giant beacon that everyone in a certain distance can see for 10 minutes before your warp drive reboots. The bigger the essence, the bigger the radius. This would be for people who like building fast, nimble ships. A strange request: For traders and explorers. Someone on the far reaches of the galaxy has a mysterious item for sale at a low price. You have to get there and buy it from them (or from a box, who cares.) (Only for lower tier terraformers.) Black hole Dive: For explorers and adrenaline junkies. You jump into a black hole that punches out on the other side of the system in a dangerous area. It may be PvP or PvE, or a particularly hard to navigate asteroid field. Convoys: For the military/mercenaries. The only way to get the best black hole essences. The lower tier convoys should be able to be taken down by a small fighter, while the biggest would require a whole org. This is fair, since only a whole org should need to use xl terraformers. Like I said, I know this would take a LOT of work, but I feel like this type of gameplay mechanic would give miners a reason to invest into the economy, to buy more terraformers. Let me know your thoughts.
  2. Dock a ship with an on/off (via an element?) This one will transfer all its weight as well as a deactivation of its core like a tokenise (to avoid some PvP abuses, or simply arming). There can be several variants to balance depending on the ability to manage core dynamics. Do you have other ideas to improve this system, without this concern of the Role play dimension but so that the game is a better handling of the docking?
  3. okay, i've had this concept in mind for a while. i talked about it in the discord a few times but i figured i'd put it here as a landmark. the fuel system as it is works for it's current state, but i couldn't help to wonder about possibilities for increased complexity and user involvement. my new idea is to make fuel 'universal'. the process of making fuel would be the same for basic atmos and space fuel, but the individual components could be tweaked in a 'refinery' element, taking in raw materials and adjusting concentrations with sliders. for instance: say you want to make an enhanced form of atmos fuel, you'd add more carbon to the ratio and as a result, have a more powerful fuel, but less efficient. doing somethign crazy, you could use space fuel in an atmos engine to get some serious mileage out of it, but wreck it in the process. atmos fuel wouldn't work in space unless you had, say, a supply of oxgen to burn with it. regular space fuel would be a monopropellant, or just needing the fuel and some heat to get going, but inefficient. increasing efficiency by having either gaseous oxygen stored, or liquid if you have the tech for it. having supercoolant would also make iyt possible to use crazy powerful fuels in smaller engines. using some nutso afterburner fuel in a large engine would work fine, it has enough material to conduct the heat away, but if you tried to use it in a micro engine, it would explode without some form of coolant. it would allow you to make a small fighter that goes ridiculously fast. any further ideas/suggestions/tweaks are welcome. sincerely, Scyrus A. Pyro, Solar Empire
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