Search the Community
Showing results for tags 'emote'.
Communication in a MMO Communication is important. To make deals, or just to flip off your opponent. The classic global text chat has been used extensively as a means of communication, though as MMO's become more complex and immersive, the means of communication necessarily also changes. As example Ultima Online had text hovering over the players avatar with no distracting bubble. In a large open world, local discussions just made logical sense. But communication is not only limited to text. Some examples include The Endless Forest, where communication
A long time ago there was a post about Emotes. This suggestion builds on that: An element (existing or new) that can detect when an emote has occurred within a definable area/location. But what use could such a detector have? Sure, saluting a door to have it open is funny the first few times but let's take it a bit further. How about showing a warning on a screen when someone gestures rudely? Or using a combination of gestures to open a container? Or a drink pops up at the bar when someone waves? Or making a in-game game called Emote Emote Revolution? With LUA the possibilities ar