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Showing results for tags 'capital ship'.
The ability to, when building your ship or station, place individual components that can be used for many different types of feed back to a central station in the command center of the like. Weather the components would only cover one type of sensor or be an all in one package could be determined by skills used to build them. The feed back could be from video, thermal and inferred to air density, and some sort of advanced medical scanner. The necessity of these systems might not be there, depending on if there will be boarding actions, how damage to your ship is dealt with internally, if yo
I just wanted to touch on the combat mechanics of larger ships. I've played ALL of the space sim/building games available and I dislike how they all work. I have been playing a game called Dreadnought recently and this is the ship combat style I'd like to see in games like this. Unfortunately it's not an open world voxel building game. Currently in other ship building games you can really only place turrets that automatically track (and suck at it; empyrion). Yes you can also man the turret, but then you can't fly the ship. I'd rather have a free looking reticle and where you aim