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I know I'm setting myself up for some vitriol here, but I just have to say that I hate the idea of SG Probes being the "preferred" method of interstellar exploration and travel. Hear me out, because I love the idea of Stargate Probes in general, it's just that one little word that gets under my skin. Preferred. Seems benign, I know, but it's actually a pretty significant word that we will come back to shortly. To start with, let's look at what SG Probes are, because they're pretty dang cool. A Stargate Probe is a freaking automated factory attached to a powerful FTL drive that travels through deep space before entering a distant star system and building a giant stargate that will (presumably?) connect back to the stargate that had previously been built in the home system. Some sort of mechanic wherein we build a Stargate somewhere, and then build a probe and launch it, and then wait for the first Stargate to turn on. Which is really cool, no matter how you slice it. Especially when you add in the fact that they're probably going to make us LUA script the whole thing, all on our own. This will be an epic player achievement, make no mistake. ...now let's get back to that word, preferred. Especially in the context of a subscription-based sandbox MMO. I have to say that I am disappointed to hear that the developers of a subscription-based sandbox have a "preferred" method of travel for players that includes months-long waiting periods. And, yes, the devs have stated that these probe might take months to reach their destination. I know that it's a bit gauche to bring up something like this, but I've always had a fascination for elephants that are just sitting in the middle of the room, doing nothing in particular. Let's say this game costs $11.99USD per month, for argument's sake. Let's say, also for argument's sake, that you took on the challenge of a crewed interstellar ship. You've done the calculations on fuel and energy, and spent some time building the appropriate ship. You know the journey will take months (2 months=$23.98USD, 4 months=$47.96USD, 8 months=$95.92USD!), but the devs said it was possible, so you had to try. You point your ship at the star you want, and......what? Seriously though, what comes next? Do we just log off, pay our subscription for a few months, and hope we don't get the message that our characters have died and re-spawned back at the Arkship? Why does interstellar travel have to take months? Is it punishment for not playing the way the devs want? Every moment that I'm paying for a subscription to something, I'm asking myself why I'm paying for a subscription to something. And when it comes to subscription-based video games, that answer had better be "It's really fun and entertaining." There is nothing fun and/or entertaining about traveling through deep space for months. Also, what happens when one of these gates is destroyed? Everyone gets cut off from that star system for the next year of subscription time while new probes are constructed and sent? Talk about a divided player base. If this game was a one-time purchase, I wouldn't feel this way about such a mechanic.