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  1. Long have we waited, and longer still shall we continue to wait. My friends, in this chaotic world we find ourselves in on Alioth there are no empires or factions left standing. Due to certain events it seems that no force is capable of establishing itself as the leading directive over us humans. And as such, there will be no NPC factions for us to join as you would in E.VE. So all these independent guilds of any style, little corporations to giant factions, are going to be using market nodes. It hasn't been well defined how a market node will work exactly, if they are going to be regional, who decides the regions, if they just have a sphere of influence that makes some some sense but not entirely, for instance can multiple Market Units be placed inside of each others sphere of influence. Will the market units communicate with each other prices, is that something players could link together if the Market Unit owners are friendly. And on the Note of the market units, how could players from a different guild peacefully go and buy something from some other guild without just being blown up on sight for being an unknown. I'd like to merge the ideas of E.VE and SW.G, with a reputation similar to the first, and a status declaration system similar to the second. Leaving it to guilds to decide what a good reputation is, or even adjusting it by regions or specific Territory Units. Naturally pirates wouldn't care to obey the laws, but they'll also have to establish their own networks and way to get to any said system, Rogue Gates essentially. Anyhow, allowing guilds to establish these settings, they can have tags automatically apply to players to come through their stargates. Just for instance, you are this trader and you fly up to this other guilds Stargate and it asks you: 1.) Do you want to purchase faction reputation 2.) Turn in faction tokens for reputation 3.) Use gate (requires X reputation level) So you go through the gate and are automatically declared a non-hostile player by whomever administrated that gate, because they have it setup to do so. Now that you have this non-hostile tag (akin to being a On-Leave player in SW.G) you can't be attacked by players unless you commit some sort of crime. Now you are free to join up and do missions from their terminals. Use their market units without fear of being murdered. etc. By allowing players guild to use this variable that could be adjusted by region, or TU, and thus creating the allusion of Security Ratings throughout player empires. (Stargate) <Any Player> <action (use)> <requirement> <reputation> <greater than or equal to (+-0,1,2,3,4,5,6,7,8,9,10)> A major benefit would be that Factions can organize the construction of the expensive stargates, and it grants access to a shared network. The bonus of a Faction, or a Nation / Empire running the networks over just independent guilds, is the comfort of knowing there is a standard and uniform central authority running the gate networks. Not just some pirate group running a gate that's free on one side, and then charges a toll to go back. ------ An idea for distributing guild tokens -Guilds be able to create a blanket tag for <Any Player> <Kill> <Target> <With> <Reputation> <Below> <Amount (+-1,2,3,4,5,6,7,8,9,10)> <Receives> <Item (Guild Token)> <By Mail> ------- It would be really nice to have some real information on just how guilds are going to be able to function. Do you intend to create a graphical user interface to easily manage the relations, hierarchy, legates, tags, and options of guilds. Will we really be able to use the tags and RDMS to create a guild that work akin to a Nation. Is it too early for NovaQuark to provide an Alpha example of the options in the RDMS, and if tags will be player made or chosen from a list of premade ones? Some of the things that are important to making these systems work, as I believe it, is to allow players to assemble all the building blocks themselves. Having no limit on the number of guilds and players in an organisation. And creating a mix of the RDMS and Tags that allows players to assemble virtually any link they can come up with. Before we players are able to finalize our ideas on what, might or might not be possible though. We need to know about those Tags. If you are going to create the list of tags then can a NQ post be made on the options players would like to see in the RDMS and Tags.
  2. [ http://imgur.com/Kd3RetW] Free Worlds Alliance The Free Worlds Alliance is an active community of individualists who respect both personal freedom, Liberties and Ideas, We Applaud Those with the same ideology where people are free to go about their way of life, be it but not limited to the following: - Anarchist - Democrats - Dictators - Monarchists - Nepotists - Communists - National Socialists - Technocrats - Theocratic - Any other part of the social spectrum when dealing with a civilization(s) and their peoples... If you are any of these, The Free Worlds Alliance is here for YOU! That's right, We support the right of FREEDOM, The right of Individualists, 1 man empires and the such to be protected under the mighty Free Worlds Alliance! If you are interested in assigning yourself under our interstellar nuclear umbrella feel free to join up, And be protected by the combined military machine of the ALLIANCE! F#CK YEAH! Here's how it works. We share our militaries for the purpose of civil defense, War time purpose's and Espionage against other Alliances like that other one on this page..*cough* But we respect your authorityyyy* as you are in command of your own empire, how it runs and the likes. Our duties will regularly evolve around spying on people, The governmental structure will be as follows; The Council - The Council will be the combined heads of each empire state, Here matters such as war declaration**, Shenanigans**, shenanigans**. shenanigans** and more shenanigans and maby butthurt** will take place. Oh and also Diplomacy*, Should never forget about lolplomacy**. The Military - The Military will be the combined armed forces of the Alliance, Each Empire will contribute a different field of technology as their focal point. e.g. Dictatorship A will Be specialized in shield technology, Republic B will specialize in unit tactics and Strategy, Banana empire C will like to rush the enemy and launch a blitz of missiles. etc etc. Advocacy - The Advocacy will be an External Civilian Organisation that strives to spread the beautiful elegance of this system to other empires, here we will strive to recruit empires into our Union. Until our Alliance will become a galactic peace* bringing gestalt of different civilizations... Illuminati** - The Illuminati are the combined intelligence services of all of the sovereign states, They will have diplomatic immunity and supreme authority over war time matters and butthurt matters, They are involved in finding information on suspects - And other empires - Are involved in paranormal matters including, but not limited to: - Lost Souls - Missing Wives - Women who turn into little girls - Buildings that vanish and reappear - Sustained virtual Realities for people in custody - Special flag shapes - Bot empires - People who question our ethics - And a range of other unorthodox methods If any of the above interests you, Feel free to PM me and we can add you to the list of free sovereign states. Long live the Alliance! *= Things that are most likely never going to happen **= Things that are most likely going to happen
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