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Found 3 results

  1. In order to make the game more interesting, I think that major components should consist of subcomponents. For example, one of the basic components now would be a power component. Presumably at higher tech and fabrication skill levels, a power component would produce higher output, be smaller and more durable than older designs. I think it would be more fun if a powerplant consisted of subcomponents which could be researched and designed independently and could be assembled into a resellable product. Say you want to make fusion plants. A fusion plant would have a combustion chamber, a magnetic containment bottle, a laser array, a fuel injector and depending on whether it is meant to produce electricity or be used to power a fusion rocket, it would have a dynamo or a thruster. Each of these components could have its own independent properties, methods, interfaces and tech/skill tree, which could make the job building, maintaining and repairing damage to fusion plants an interesting and challenging role for a player to specialize in.
  2. In order to make the game more interesting, I think that major components should consist of subcomponents. For example, one of the basic components now would be a power component. Presumably at higher tech and fabrication skill levels, a power component would produce higher output, be smaller and more durable than older designs. I think it would be more fun if a powerplant consisted of subcomponents which could be researched and designed independently and could be assembled into a resellable product. Say you want to make fusion plants. A fusion plant would have a combustion chamber, a magnetic containment bottle, a laser array, a fuel injector and depending on whether it is meant to produce electricity or be used to power a fusion rocket, it would have a dynamo or a thruster. Each of these components could have its own independent properties, methods, interfaces and tech/skill tree, which could make the job building, maintaining and repairing damage to fusion plants an interesting and challenging role for a player to specialize in.
  3. Going over the list of games I have played in the past, things I have liked and things I have seriously disliked. I very much enjoy the option to customize my character in as many ways as possible without getting absolutely ridiculous (horns and flame eyes, ect, ect...). There were two games I very much enjoyed the character creator much more than I did the actual game itself (especially as both games went through merciless nerfing sessions): City of Heroes and Champions Online. I know this isn't that kind of game, but where I am getting at is this: give us options during the process we go through when we design our characters. They are a digital representation of our individuality we use to interact with the world in which we are provided. Please don't have a generic male and generic female avatar that are soulless and devoid of creativity. Let us explore the options a bit: -Cybernetic implants (we are in space for crying out loud, why not let us have robo-arms, hands, feet, legs, hips, eyes, ect...) -Flight gear, or not... (Just because we are in space doesn't mean that we all want to be clad in a one-piece, single color jumpsuit that is identical to every other pilot. Conversely, it doesn't mean that the female characters should be granted the ability to wear boy-baiting bikini armor that wouldn't protect from a flung toothpick OR that the male characters should be encouraged to create super-muscled, skintight spandex clad cavemen with only a loincloth to shield our eyes from their...manliness... *pukes*) -Accessory display items (what if my pilot needs a backpack, cane, satchel, purse, clutch, badass sunglasses, earrings, facial and body tattoos, warpaint, ect, ect... Get creative!) -I hate to admit it, but not everyone is a damn Olympian... It would be nice to have the option to have a mediocre-looking pilot. Or maybe a face/body system similar in function to skyrim or fallout. Simple sliders to adjust the face, body, ect.) I love to pan the camera around a cool-looking character. I implore you, please give us options! In addition, it would be nice to be able to find or craft items that give helpful bonuses to certain characteristics. Some of these could include: Amount of resource gathered from a single cycle, damage output/resistance, ship speed/agility/durability, walking/running speed, jump height/distance and many more. The ship is another often-overlooked aesthetic. Custom paint jobs, or skins could be submitted, reviewed and approved by appointed moderators from within the community to filter profane or otherwise objectionable paint schemes (don't give me that, you know damn-well what I'm talking about you pervs Just some thoughts. Thank you for reading and considering my rant.
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