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I've been mulling this one over for a couple of days, and I really think we need to talk about a potentially controversial topic. I want you to understand that I mean no offense, and that I am fully cognizant of the sensitive nature of what I am about to propose. I simply see no alternative. You see, I'm worried about the Dickbutt. Not in any sort of moral or existential way, of course. I, too, can find humor in a classic meme. So, I should clarify: What I'm really worried about are Indestructible Dickbutts. Don't laugh, at least not yet. It's an entirely plausible exploit of the Novark force field. In fact, it even has an acronym to describe the phenomenon: TTP, or Time Till Penis. This is something that occurs in games that allow creative control and an ability to force potentially thousands of people to look at their penises creative endeavors. There is a certain subset of players that simply cannot help themselves. I defy you to deny it. Here's the rub. The crux of the matter is that all players will spawn at the same point, and that point is protected (rightfully so, IMHO) by a force field that prevents PVP. The goal of this force field is to allow both new players a safe spot to get their feet under themselves, and a place for those who simply want to build in peace, unmolested by griefers. The result of this force field may well be 20 kilometers (is that squared? I don't think it's been clarified.) of 60 meter tall penis sculptures that cannot be destroyed because we want an area for builders to be safe from griefing. Still laughing? I bet NQ isn't. This is an all-to-real scenario for a new player, logging in for the first time, two or three years after release...Dickbutts as far as the eye can see. "But wait," you say, "somebody might make BOOBS!" ...STFU, and pay attention, ya dingus, that's not the point! The point is there is going to have to be a mechanism to deal with prevent this, and I really only see two possibilities. The first is that the developers periodically comb the area of the Novark force field and delete the vulgar creations, which sounds really ham-handed and immersion-breaking. (Not to mention the fact that I would really need to have a heart-to-heart with myself if that was part of my job.) The second is that there is a player-driven mechanism to weed out the obvious trolls. Now doesn't that sounds nice? The cool thing is that there are two mechanics in place that could facilitate such a process, with a little help from Novaquark. The first is the territory control system, and the the second is the "tagging" system. https://devblog.dualthegame.com/2015/07/24/territory-control/ https://devblog.dualthegame.com/2015/05/21/rights-duties-management-system/ ...and then there is this magical third system, called Democracy, which we'll get to... The Idea is that NQ would sponsor a player council that would be democratically elected to be both a player advocacy group (a la, the "Council of Stellar Management" from Eve), and an in-game rule-making council of governance for the Novark force field protected area. It is this "Council of the Novark freeport" that would be responsible for the tagging system which would dictate who could build permanent structures within the protected zone. The council would either approve of a project, or approve of an architect, or neither, whatever was required/appropriate. This would allow for an aesthetic change in the player base over time by giving the players, as a whole, a chance to vote for their preferred aesthetic principles. Current councils would be endowed with the ability to mark for destruction any construct within the radius of the Novark force field, or something similar (perhaps subject to a player-wide referendum vote). The Pressure Release Valve in this system, as I see it, is the Dev's willingness to consider an in-game "VR" builder-mode. People could always have access to their own building mini-game for "blueprint" development. "Design your shit in a safe-zone, but build it elsewhere." Okay...I'm long-winded, sue me. I'm tired of my ideas...tell me yours! P.S. Like 'dis if you cry e'ry tyme...