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  1. This Treaty is in the Progress of being built... and all players are invited to participate in its development. Please view the 2.0 Demetor Treaty document here: https://docs.google.com/document/d/15tXSv1XQf-ImUwaqBE8TFmwnQXjo_x4L5GlvE1vjx1c/edit?usp=sharing ------------------------------------------------------------------------------------- Original Post ( Legacy): I don't know if this will work, but nothing so far seems to get through to the dev's. To bring peace to the territories of the UEF, and quell the anger and upset across the colonies, I would like to propose the following. Resolution #1: Alioth Moon 1 or Alioth Moon 4 be terraformed into Sanctuary 2. 1. All structures on the terraformed moon would be magic BP'ed back to their owners. 2. We keep our current Sanctuary TU, as compensation to veterans for their time and efforts to help establish the colonies in Helios. 3. All current and new players be provided a new single Sanctuary TU that can be picked up and moved once a year, and used only on Sanctuary 2. 4. All Sanctuary 2 Tiles give 200L of each T1 ore, (require no taxes), and can run industry. (Partially Met) 5. All original Sanctuary TU's not placed by update that are in inventory could be depreciated. Sanctuary 2 can be a direct duplicate of Sanctuary 1, ( by lore standards the terraforming process created the same outcome via programmatic algorithm) What this would do: 1. Provide a clean start for new players where their Sanctuary tiles isn't 30km+ away due to dead tiles by inactive players on current Sanctuary. 2. Allow casuals and builders to form cities/communities together with their single tile to collaborate, move if needed/desired later. 3. Provide 200L of each T1 to help new players survive and build on top of the 150k a day stipend. (Partially met) 4. Provide a small income boost to current players impacted by the ore market crash. Resolution #2: Make a single HQ tile able to run industry and use mining units without tax. What this would do: 1. Would allows us to live at a place of our choosing with very little developer effort. 2. We can pick a tile with the mineral configuration we like. 3. We can pick a tile with the scenery that we like. 4. Us as players could then move these tiles together to form and coordinate our player built cities. Resolution #3: Portible Mining & Industry Units What this would do: 1. Allow the player a ship they can use to mine without territory, could require the ship be still just like territory scanner. 2. No good reason to make industry only work on static constructs. 3. Would allow players to play in a nomadic style if they so choose, which would be highly appealing to some. 4. Reduce the pain induced by tile taxes for casuals as we could just fly our ship around and mine, which would feel great having this freedom! I know someone won't like this either, but at least it helps the builders and casuals getting screwed atm, and is pretty much a copy paste job for NQ to implement with VERY minimal dev resources. Definitely want to get thoughts, ideas for modification here from other people on the forums, but wanted this to serve a start to mending the issue vs. just burning the forums down every day. @NQ-Pann @NQ-Sesch @NQ-Deckard @NQ-Wave @NQ-Naerais @NQ-Nicodemus @NQ-Rubicon...
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