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Showing results for tags 'vehicles'.
Hey comrades of DU! I've been think about two things lately, which I am not sure if anyone ever talk about it. So in case one of these topics have been discuessed already I would be happy to be redirected to there Anyways first and short question. Will we be able to build ground vehicles like any kind of cars, drilling cars and such? (What if the ressources of a planet go empty?) Secound and more important topic: I wounder how fleets will be coordinated. Since I am a long time eve player I would love to see a way to coordinated every pilot in the same fleet. There for I thought about a very tanky command ship which has somewhat of a "command-module" that provides the fleet commander a 3D or top view of the surrounding area. On this Map or view he can select targets which will be shown for the other fighter pilots in his fleets. I dont want to go much deeper into this just right now because i am curious with what idea you guys come up Nevertheless I think the command modul should be expansive and use a lot of energy. So the ship cant really carry guns just a lot of armor. So the command ship will be the backbone of any fleet but will be helpless without his fleet. Let me know what you guys think about this ! ~Avenio
Could we get an open-topped cockpit for planetary travel? Yeah, I'm talking hover-bike style cockpit, not unlike a speeder or motorcycle. Here are the potential benefits: -It would look totally sick! -Less resources and lighter weight means easier to build and easier to propel ~faster -The exposed nature would allow players to shoot you dead, despite being in a construct. Since Construct vs Construct combat won't be there at launch, this would allow lower-level play to include some sort-of vehicular combat. -Can't go into space with it -This would allow players to have a low-tier transportation system for traveling across a planet surface that is easy to steal/lose but easy to replace -Organize SWEET hover-races Plus who doesn't love speeders?