Jump to content

Search the Community

Showing results for tags 'traffic'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum Rules & Announcements
    • Forum Rules & Guidelines
    • Announcements
    • Patch Notes
  • New Player Landing Zone
    • New Player Help
    • FAQ & Information Desk
    • Gameplay Tutorials
    • Player Introductions
  • General (EN)
    • General Discussions
    • Lua Forum
    • Builder Forum
    • Industry Forum
    • PvP Forum
    • Public Test Server Feedback
    • The Gameplay Mechanics Assembly
    • Idea Box
    • Off Topic Discussions
  • General (DE)
    • Allgemeine Diskussionen
  • General (FR)
    • Discussions générales
  • Social Corner
    • Org Updates & Announcements
    • Roleplay & Lore
    • Fan Art

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


backer_title


Alpha


community_id

Found 2 results

  1. For the moment, the district market 6 is the most active one, making this place a black hole for low configs, and generally a bad shopping experience for a lot of players. I don't think regional trading would be a thing when keeping different district markets so close together. Unifying all of the disctricts markets by having a single hub accessible from the 10 current places would spread parked ships across them, it would allow all players to have a decent experience when shopping. The only advantage I can think of for the current setup is for ads, having only one place to cover is easier than 10. I'm not a trader so if you see some pros for keeping them as is, share it.
  2. How is/are Dual Universe, Companies, Groups of players, etc, supposed to manage air traffic? Start from: "5:00" of this video: CRASH As you can see, from this video, we see a scene where one ship collides with another and easily tears apart with utmost no effort. How are we going to manage a ton of players flying in one area where, if they collide then the ship included in their collision will be destroyed. What if I just want to leave the planet and some troll flies by and crashes into my slow ship and I'm knocked out of air and grounded in less than a second? What will I do If I'm speeding in the middle of nowhere and someone who's texting and driving isn't watching where they're going and I get hit, and I'm stuck floating in space? Will I have Insurance? Is there a teleport or taxi service? Also, Check out my YouTube Channel: MaxedMASKED (Watch, Like, Subscribe, Share, and Grin)
×
×
  • Create New...