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I took a moment to pull out the conclusion from the Energy Management Part 2. Conclusion: Currently the roles on a ship are: Pilot/FC - calls the targets Gunners - Open fire on the target Redshirts - guys who repair the ship With this approach to power management you'll create the new role of "The Scotties" who will have to handle the tasks of: Power management for the weapons Swapping batteries charging batteries making sure the generators don't blow checking the coolant systems Keeping the ship's power out of the redzone With this approach, noted in #7 the game takes on a more natural stance for power consumption and generation. Instead of setting hard numbers to limit players on how many weapons they can put on their ship or even what sizes they can place on their ships this will force players to make more informed decisions on how many to place based on how much energy the ship has and can maintain. This would lead to the ultimate end of borg cubes as some players would try to make min/maxed cubes not realizing that spooling up their own engines while trying to fire massive rail guns or lasers at a distance pushes the core into the redzone too much thus shutting down the ship and making it inoperable for combat. With this in mind, you can remove the core sized limitation of weapons for all sized weapons and cores. Because now an XS core can no longer support Large or too many medium weapons from an energy front! Needless to say the scottie would have a critical and equally important job on the ship. I feel like I'm just screaming into the void and even though NQ confirmed they read these, I know they have their plan of execution and development. In addition I did get hints that what I've already brought up was or at least parts of it are being implemented or thought about or something. I just wish I was able to speak to JC or the development managers and at least understand their mindset... get some kind of communication going here. There may be a handful of people who don't agree with me, but the majority are in the same boat of knowing this game's activity is in the red. We want this ship turned around and with how .23r went people are a little hesitant for the next one. "It's going to get worse before it gets better" is not the stance people wanna know NQ is taking right now. People wanna know that .23 was about as worse as it's ever going to get. Yes... 0.23 was awful lol numbers don't lie and there's no changing my mind on that
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- pvp
- powermanagement
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