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I took a moment to pull out the conclusion from the Energy Management Part 2. Conclusion: Currently the roles on a ship are: Pilot/FC - calls the targets Gunners - Open fire on the target Redshirts - guys who repair the ship With this approach to power management you'll create the new role of "The Scotties" who will have to handle the tasks of: Power management for the weapons Swapping batteries charging batteries making sure the generators don't blow checking the coolant systems Keeping the ship's power out of the redzone With this approach, noted in #7 the game takes on a more natural stance for power consumption and generation. Instead of setting hard numbers to limit players on how many weapons they can put on their ship or even what sizes they can place on their ships this will force players to make more informed decisions on how many to place based on how much energy the ship has and can maintain. This would lead to the ultimate end of borg cubes as some players would try to make min/maxed cubes not realizing that spooling up their own engines while trying to fire massive rail guns or lasers at a distance pushes the core into the redzone too much thus shutting down the ship and making it inoperable for combat. With this in mind, you can remove the core sized limitation of weapons for all sized weapons and cores. Because now an XS core can no longer support Large or too many medium weapons from an energy front! Needless to say the scottie would have a critical and equally important job on the ship. I feel like I'm just screaming into the void and even though NQ confirmed they read these, I know they have their plan of execution and development. In addition I did get hints that what I've already brought up was or at least parts of it are being implemented or thought about or something. I just wish I was able to speak to JC or the development managers and at least understand their mindset... get some kind of communication going here. There may be a handful of people who don't agree with me, but the majority are in the same boat of knowing this game's activity is in the red. We want this ship turned around and with how .23r went people are a little hesitant for the next one. "It's going to get worse before it gets better" is not the stance people wanna know NQ is taking right now. People wanna know that .23 was about as worse as it's ever going to get. Yes... 0.23 was awful lol numbers don't lie and there's no changing my mind on that
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Hey Guys So far I thought that this would be the best game ever made and I told all my friends about it and they where all impressed. But recently I saw something which makes me really really sad. I've also planned to pay the 60Dollar Pac to support this Game but then i saw that you have to pay a monthly abonomment to play! So that only these people can play which have enough mony to spend each month (which I'm not because I'm in study) and just think about that. I personally think that the most potential players won't be older people with much money, instead younger players like me... I would be ready to pay once a big amount like 70Dollars because then it woudn't matter when I can't play one month because of study or vacation. And there was also a staff which said that you can buy this DAC's with ingame money. Don't you think it's sad that only the 24/7 players and the richer people are able to play this Game (yes there is a Free trial but don't count on that, because thats only a month or so) If you want to made money, then make premium stuff, there will be enough people which will spend big amount of money for better things. Also if it would be "pay for win" there would at least be more people which play the game instead that the most don't play the game because of the monthly abonomment. So then you have less people which pay a small amount of money instead more people which pay premium stuff which will ad up to more money. What do you think about that? i personally would be very very sad of that and please all the staffs in the community think about that!!! Kind Regards