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Showing results for tags 'protection'.
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Nova Atlantis aims to develop a commercial hub 18 Km NE from Alioth market 6. Our goal is to build a org economy, while transitioning from market dependence, to Org/player coordinated economies. Nova Atlantis is willing to loan out 40-60m quanta to industry orgs and players who invest their time and efforts in our commercial center. Contact Aquarius21#2434 on discord for details. Also looking to fill government positions to run org. Looking for: -Scanners, Land Acquisitionists, Miners, and talents in Refinery production ( Already have T1 refinery factory). -Electronics & Parts -Fuels & warp cells -Engine parts -Other Specialized players will exchange with each other, creating a consumer base, and developing into a thriving org economy. Nova Atlantis Treasury will provide: 2-5m Loan with 1% interest. Funds will be utilized to invest in industry units, schematics, other necessary elements to open a second base for you near other players and industries. Player/Industry will get a free M core covering 1 Level of a building. Requirements: 1.) Must specialize in one industry/production ( tier 3 and up). 2.) interest to join and be apart of Nova Atlantis (players). 3.) send loan request and how will you utilize the funds. Loans are Earmarked/ Block loans 4.) Register as a registered business with Nova Atlantis. Will get: Parking access , tower less elevators access, industry access, and lobbying access. 5.) Promise to pay back the loan and Interest. Benefits again include: 1 Consumer base from other nearby orgs/players 2 Military Escort through pvp 3 utilizing tower less elevators (Shadow Templar) 4 building a community of players to make DU a mature gaming experience. Contact Aquarius21#2434 on discord for details. Also looking to fill government positions to run org.
Dear organisation leader, dear citizen, dear friends, I would like to invite you to join our confederation "PROCON" - The Protector Conglomerate, PROCON stands for a peaceful alliance amongst organisations of this world. Our goal is to build up a protected area far away from the starting zone to share knowledge, trade, live together, have fun and make history. We are an ambitious group of executives who have a concept and resources to put this goal into operation as soon as possible. Our goal for the near future is building up a platform, where leader of organisations can create their organisation and invite their member. There you can chat, communicate in privacy and exchange each other. You will have the option to get in contact with other alliance members of other PROCON-organisations. We already have a Teamspeak-Server you can join. Please send me a private message for the address. I am looking forward to talk to you! The requirements for joining our confederation are currently an active alliance with at least 5 member. If you don't belong to any alliance yet, feel free to join FREEDOM, as it is the community for those who want to be part of PROCON and focus on the fun Feel free to contact me at any time if you have any questions or would like to help building up our confederation. I am looking forward to hear from you and to see this amazing project come alive. Apply today! Cheers! Villspor Links: https://community.dualthegame.com/organization/procon https://community.dualthegame.com/organization/freedom https://discord.gg/GH6Ccqr
permissions Permissions Expansion
Queejon posted a topic in The Gameplay Mechanics AssemblySo I just read up about how territory is going to work, and how the force field idea is implemented, and it got me thinking: Will there be/is there, a more in depth system of permission setting then just allowing or not allowing someone access? I would suggest we have options like "tagging" all, but for organizations once implemented in game. Also, I drop down menu based UI would be welcome, though the current one seems to work fine from the Dev footage. This drop down based system could be per "tag" (an individual, all, organization, etc), and have a default setting. I'd like to hear any other ideas other people have about this, because sharing rights can be a tedious things sometimes. Any other "tags" like the "all" "tag", are especially invited, because I'm more interested in those mechanics at least to start with.
Locking Your ShipHey, so I was wondering, what if I get out of my ship, and go take a walk? Can someone just come, jump in my ship, and take off? It would be pretty annoying but it would also be cool to be able to hijack a ship if say, you sneak into an enemy base and need to escape(or something equaly cool). So I play GMod RP servers, and one thing they do is have the ability to lock your car. If you forget to lock your car, then anyone can take it(which is rare because everyone locks their car). I had an idea for DU, since there's so many people that may be able to jump into your ship the split second you get out, why not have a button that allows you to lock your ship while inside it, so it would already be locked the second you step outside. To make the feature balanced so that people might not want to lock their ship is that it would take 5-10 seconds more to get back inside your ship if it's locked. So if you have a fleet of ships that you may need to launch a counter attack at a moment's notice, those 5-10 seconds will really matter, and therefore, you may decide to not lock your ship because you have defences all around the base, it's not like anyone outside of the organisation could take it anyways. But, if you decide to attack the base, and your ship goes down, how will you get out? Well, there's a fleet of ships in the next room. So you run there, hijack an enemy ship, and escape. It would just add so many possibilities for war, while not changing much for the more peaceful side of the game, like life in an urban area, as no one would leave their vehicle unlocked. That's just my opinion on adding a small feature to the game, that could have a big effect. What do you guys think? Edit: I don't think some of you guys got what the point of this thread is, and maybe that's my fault for not being specific. So here I'm going to be more specific about what I want. So I do actually want hijacking to be a thing in this game. I just don't want it to be as easy as jumping into a cockpit and flying away. And like I've said before mrjackobean came up with a system that I think is very nice. mrjacobean, on 20 Oct 2016 - 09:33 AM, said: So while I do want hijacking in the game, I want it to be somewhat difficult and require a bit of a high skill in hacking. I don't want it to be impossible or semi-impossible to hijack a ship. And obviously hacking would take time. So you wouldn't go into a city and go hijack a ship, because people would see you and probably call someone or hit you(I'm thinking that if you get hit while hacking, even if it does 0 damage, you'll have to completely restart the process. But yea, I didn't want there to be any passwords, motion sensors, or anything that you can't see yourself cracking within a couple minutes. CaptainTwerkmotor, on 20 Oct 2016 - 09:55 AM, said: On the other hand, I do want it to be somewhat difficult to a beginner player. And even take time to do for an elite player. I want it to be balanced between being able to hijack, and not being able to hijack/being able to stop a hijack. Can you see yourself guessing the password to even 1 door? No, and also, it would get really annoying to get in and out of your ship. Entering 3 passwords every time. Astrophil, on 20 Oct 2016 - 8:19 PM, said: Also by the way, I was talking about cockpits in this thread but I think we should address doors that would be on a ship. I think it would have the same properties as a cockpit. You hack it. It jams open. Then this creates a reason to use turrets and other defences. Basically, I want hijacking to be accessible, but not easy.