Jump to content

Search the Community

Showing results for tags 'mining units'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Starting Zone (EN)
    • Rules & Announcements
    • General Discussions
    • Off Topic Discussions
  • Starting Zone (DE)
    • Regeln und Ankündigungen
    • Novark's Registratur
    • Allgemeine Diskussionen
  • Starting Zone (FR)
    • Règles et Annonces
    • Registres du Novark
    • Discussions générales
  • Beta Discussion
    • Beta Updates & Announcements
    • Idea Box
    • Public Test Server Feedback
    • DevBlog Feedback
    • The Gameplay Mechanics Assembly
    • Streamer's Corner
    • The Builder's Corner
    • Innovation Station
  • Organizations
    • Org Updates & Announcements
    • Novark's Registry
  • Fan Art, Fan-Fic & Roleplay
    • Novark Agora
    • Novark Story Time
    • Novark Art Gallery

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL










Found 2 results

  1. I'm not sure if I have the power to restart the Game in case of a wipe. I'd like to share a possible motivation for me and maybe some others. Scanning can be very frustrating, guessing that all fancy tiles are gone anyway, probably. There is too much pressure running for this. Instead of Gems and whatnot once was planned ... What about spread a little extra to all the MU gameplay. a pure T1 Node also spits 10% T2 ore (random ore each time), plus 1% T3 ore (yep, random ore) - plus 0.1% T4 ore - and guess what, also 0.01% T5 ore .. while a T2 Node spits 10% T3, 1% T4 and 0.1% T5 - and a T3/T4 Node just follows that row the same way e.g. working with a Malachite T2 Node means you get tons of Malachite plus all sorts of ore in addition, but just those tiny portions in the time it takes to extract 200L Malachite, you'll also get the sum of 0.2L T5 ore and 2L fancy T4 ore Not being able to get all sorts of ore, even in very low amounts was my personal frustration. Especially after tri-scanning a total time of ~200h since the MU gameplay.
  2. Level the playing field whether you are a solo player or part of a large corporation. The current problem with mining, even with the small player base we have now, is that mining areas with higher tier nodes are quickly overrun leaving most others out of being able to set up mining units worth anything of consequence. Though I still enjoy setting up mining units, I miss the old days of digging holes and searching for the nodes. I do understand why they had to get rid of it however. Asteroids! Well, that's cool for the people who are here early after reset but diminishes quickly, especially in safe zones. I propose keeping territory scanners for general area ground content like they are doing right now for the purpose of placing mining units, but add a secondary scanner with a shorter scan duration that is designed to try and find concentrated pockets of minerals. The ability to find mining nodes of tier 1 would be common place, but the higher your scanner skills increases the chances of finding larger nodes. Then for every tier, the chances of finding nodes at all gets harder and harder but the ability to find them and the size of the node would once again be based on your scanning skills. When nodes are discovered, you can get the option to open an instance, you and your cargo ship enters the instance, and you can mine away. The instance would only be open for a set duration (24 hours?) and once the timer is up, or you leave the instance, it is gone forever. This way there are no permanent holes in the world, the players that invest heavy in scanning skills will have the highest chance of finding valuable ores (as it should be), and mining goes back to being an exploration again. A system would have to be put in place where the possibilities of finding something vary at each territory (just because one person doesn't find the good stuff, doesn't mean someone else with RNG something great at that location) and once and instance is entered and left, that territory will spawn another random chance of regular to valuable ores.
  • Create New...