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Showing results for tags 'merging glass panels'.
Since a long time, the DU community waits for better glass solutions (#metoo). Those glass solutions would allow for much better-looking cockpits and bases. I describe them here again. Glass Honeycombs Can be processed and altered like any other honeycomb. But there needs to be a way that the player can change them: - % of transparency - % of color tinting - maybe % of one/two-sided reflection/miror Merging Glass Panels Requires just some attribute changes of regular glass panels to be changed: they need to overlap, to merge, without showing any former borders inside the merged area. Merger areas of two or more panels have only the weight and mass of one panel. More changed attributes: - % of transparency - % of color tinting - maybe % of one/two-sided reflection/miror - When connecting to other glass panels or honeycombs, rotation of two axes is required: the one we can rotate now, and another one to allow creating large bows/arks of glass panels Flex Glass (auto-shaping / auto-scaling element) This would probably require a new tool, or an additional function to the existing Select Voxel tool. The player can use the tool to select different points (voxels) of what the border edges of the future window will be, and the tool then auto-connects those highlighted points. Then the area within that straight or curved edge is filled with a thin Flex Glass (a honeycombs). Selecting one area of that Flex Glass, it makes that entire Flex Glass area selected, allowing here, too, to make adjustments as follow: - % of transparency - % of color tinting - maybe % of one/two-sided reflection/miror