Hi guys,
I have been wondering about a problem that might arise regarding multiple Players occupying a large Ship/Station. Now, as far as we have been informed, players that are far away from you will be updated less frequently.
My question is, how are Players going to behave in a Large movining object. In some games (like Space Engineers) this causes the player to experience rubber banding and lag spikes , generally walking normally in a moving ship is quite hard to achieve in multiplayer.
For example - Some ships might be as big as 2-3 KM in lenght , containing hundreds of players. How will the game handle the position update for everyone, without causing the above stated issues.
I would really love to get your feedback/opinion on this, hopefully some of the Devs can have a look at the post.
Sorry if the case has been discussed already and thanks in advance.
Kind regards,
Yamamoto