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Showing results for tags 'knock out'.
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Before we can start with the KO mechanic, here is a quick recap of the current death mechanic in Dual Universe As death penalties go, financial loss, full body looting and location displacement are only beaten in harshness by perma-death (which thankfully, DU does not have). Other MMOs have death prevention mechanics. For example, Guild Wars 2 has a weakened downed state where the player character can crawl back from the brink of death or get a last shot in before collapsing. Albion Online and the future Chronicles of Elyria both have (sometimes) knock out states where the player character is incapacitated rather that outright dying. Potential DU knock-out game mechanic For massive damage, like from a ships gigantic cannon, or face-planting into a planet at 200+km/h, a instant trip to the resurrection node makes sense. In other cases e.g. small arms fire and not too far falls, instead the players avatar could be knocked out instead. While KO'd The player cannot act or move. Potentially even looking around would be limited. The player always has the option to force a respawn. The amount of time spent in a KO state could depend on many factors, such as damage taken, armor, skills, time since last KO etc. The players avatar can be looted for a smaller subset of items they are carrying e.g. weapons held in hand. Potentially limited bloodshot vision. This aids in deciding whether to hit that respawn button or not. After the time is up (could be a 20 seconds to minutes) the avatar can get up again with minimal health and potentially a limited time debuff. Why a KO mechanic? Incapacitation gives more options: A pirate boarding party that just wants goods, can incapacitate, take their pick and leave the tree to bear fruit for them again later. There is also a chance that friends may be near enough to protect the KO'd avatar and get them back on their feet. The player stays in the action a little longer (even if it is just to accept a coup de grâce from the enemy) Penalties (be it RP or with a reputation system) could be heavier for killing rather than incapacitating. Would you like to see a KO mechanic in DU? Do you have suggestions on how you would prefer it to work? Comment below. Edit: This thread also has some interesting suggestions for incapacitation: Further watching/reading: DU Kickstarter Ask Me Anything (Part 3): https://board.dualthegame.com/index.php?/topic/10215-kickstarter-ama-event-third-last-part/ DU Devblog Ressurrection Node Mechanics: https://devblog.dualthegame.com/2014/10/10/resurrection-node-mechanics/ Albion Online KO/Death penalty https://www.youtube.com/watch?v=5xk2VfcWvN8 Exploring MMO death mechanics: https://www.engadget.com/2014/01/15/mmo-mechanics-exploring-death-mechanics/ MMO Death Penalties: https://www.engadget.com/2011/03/24/the-perfect-ten-death-penalties/ and http://massivelyop.com/2016/03/05/massively-ops-guide-to-death-penalties/