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Alpha

Found 2 results

  1. Hey guys! I think you all know the Roadmap and that NQ wants to implement interstellar traveling in the game by using fixed, player built Stargates. I was wondering how they would look like and honestly, i think it would be awful to have like giant rings or something like a Portal with strange colorful effects in it. SO now that i explain my concerns iwant to Show you my idea: Stargates: - make them like a very big attachment to a starbase that consumes a hell amount of Energy BUT, that creates some sort of force field in which you can jump with very low fuel/Energy cost for your own ship (so its more economical to use a Stargate than to jump on your own) to another Station, that has such a device too. - space stations having such a device are important anchor Points in insterstellar space like beacons on the Ocean today Jumping on your OWN: - i think it would be very smart to implement hyperdrives in the game so that anybody that has installed one on their ship can jump to a certain range anywhere he wants (i know it sounds broken as hell because giant organizations could simply jump to any base of smaller organizations with armadas of hundrets of ships and destroy anthing in their way )BUT (and thats an ENORNOUS but): - with hyper drives it would be very balanced to implement them under the following conditions: - when not using a fixed Stargate at a starbase, you're going to have very high fuel/Energy Costs for each jump so the Energy/fuel for the hyperdrive will only last like 2-3 free jumps - in Addition without a Stargate you would have to predict your Dropout Location to end your hyperjump by yourself by Setting Course with a interstellar map to the star System you want to jump to and then charge your hyperdrive with the exact amount of Energy needed to end your jump perfectly (i personally would recommend to make the predictions as complicated as flying a plane in real life so traveling with star bases is even more necessary for new and Players that are not that hard into astro Physics and working at nasa ) - if your predictions for your Destination Course were wrong you can crash into objects like asteroids, planets or stars with a Velocity thats over 5000 times the Speed of light (for those woh dont believe that this Velocity actually is measurable thats About the Speed you Need to get over 1 light year in About 2 Hours) which will make you and your ship quikly disappear aswell as the functionality of your GPU (if your pc has the Minimum System requiremnts) so Jumping freely around is not just expensive but also incredibly risky I think by making free jumps to other star Systems possible without being completely Bound to fixed star gates, under the conditions labeled above, the game would have more for Senior Players and giving the posibillity to create new branches of skills for Players and for example even Opening new Job branches for organizations(because now they Need learned hyperdrive Navigators to make insterstellar travel without an existing starbase, which would be a very good Option for smaller organizations that cant afford an expensive, giant, shiny new starbase with a brandnew Stargate. That would also push Overall economy by improving the Need for People doing well in Maths and Physics. I hope that you can follow my thaughts well, especially NQ! :):):)
  2. (sorry for my english, it is not perfect) Hi all! I want to discuss gameplay mechanics in DUAL. While I was searching information about gameplay on forum, I discovered that there are some features that I would not like to see in the game. 1. Game speed. Developers say that it takes month for new player to reach ability of space traveling. In my opinion its realy bad! No no! First, it will be boring to sit on starting planet and farm resources for your first ship. Not many people likes waiting. Second, it can be wery monotonous gameplay. Not many people likes monotonous gameplay. And finaly, everything said will scare away new players. For example: 1. Player takes trial period 2. All of this time he tries to get resources and technology for his first ship. 3. Trial is and no ship no fun, delete this game. 4. Nobody plays DUAL, no money for developers, no game. My offer: Flying from a planet to another should NOT be a real achievement in game. Player should be able for his first fly in 2-3 days after start. BUT this first travels cant be long. He can fly to sattelite planet of starting planet, not so far away. Ability of flying to other planets of solar system should become real at 1-2 weeks after start. Then the player can develop his ships, research technologis, trade, explore nearby planets, join to other ship crew etc. After month of playing he should be able to research something like warp engine to reach closest star (about 1 light year away). But at this point, level of his technical development should not be more than 10%-15% of maximum. So there is a large oportunities to grow. 2. Interstellar travels. The idea of stargate at this time is not good in my opinion. Especially, the idea of probes that travels for months to nearby stars to put there stargates and give ability for players to travel there. It is too long. Civiliztion will be spreading too slow, and there be not much explored systems after a realy long pereod of time. What sense in endless universe if travels are limited by several light years? Players must have ability to travel all over galaxy and even to other galaxies! My offer: Ships must have warp drives or other technologies for FTL travels. This travels can be limited by ships characteristics, top speed of engines, fuel consumption, and level of technologies. First FTL engines should be slow and not very effective. But this technologies can be improved, increasing their power. 3 Civilization growth Civilization should not progressing too slow, some of fraction should gain superiority by technologies, some by resources, other by military power. There will be place for alliances, wars, traiding etc. But there should be place for people who plays alone. They should have opportunities in traveling researching and traiding as well. And they should be able to enjoy the game in their own way. So I hope all of this can be realized in game. And I am looking forward to play DUAL.
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