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The siege of Gamma
Cobqlt posted a topic in General DiscussionsWith the Athena update we decided to hold 3-4 alien cores, the goal being to test our ability to defend multiple cores. The harsh reality of alien cores In response, our enemies have put our cores in lockdown ~fifteen times, sometimes 4 on the same day, forcing us to organize ourselves well to allow everyone to come home from work, eat, take care of their family or simply rest. For having a minimum number of people at the end of each lockdown, just in case. The ends of lockdown follow one another and still nothing on radars, the regularity required by this feature prevents us from pirating on asteroids or pipes as we did before, but the various changes have not reinforced either the interest of them, the motivation is therefore less and less perceptible and it becomes a chore to come and defend... So we come to this evening of May 21, 4 cores are in lockdown; Gamma, Theta, Iota and Zeta Theta and Gamma are respectively under siege at 18:24 UTC and 18:56 UTC, knowing that it takes 20 minutes to secure a core without enemies, the timing is tight but nothing can tell at this moment that our enemies will take advantage of it... A well thought out plan 18:36 UTC, Theta in siege but without contacts, when suddenly the announcement falls: "CONTACT ON THETA" 10 to 15 ships on radars, the fight is easily managed but a large part of our fleet is therefore in combat lock for the next 10 minutes, preventing warp, and an attack on Gamma begins to grow in our heads. Taking advantage of the combat lock to loot some of the enemy ships, meanwhile another group forms, alerted by the first attack and start moving in direction of Gamma. 18:58 UTC, Gamma in siege and the dreaded announcement drops: "24 CONTACTS ON GAMMA" We are all surprised and at the same time excited, @here and @everyone appears on the various discords to call Legion for mobilization, we've been waiting for this moment for a long time, impossible to miss it! We get together in voice, we regroup in the same place in game and we jump into the fray. Focus announcements follow one another, but more surprisingly, there are not 24 contacts but 50... 70... 100... (we reached 150 contacts on the radar at one point, allies and enemies). Several ships are dummys, but the enemy is really numerous, we will have to be disciplined and use our experience in PVP but also as a group. The confrontation was complex, the previous patch broke the radars and transponders, impossible to sort the contacts on the radar and even less those who change their name like ours (our entire fleet bore the name "WONDU" on its ships), but LUA scripts save us and maintain some semblance of order in this nameless mess. The station sees its shield descend little by little, an alt left on it allows us to follow it live, protecting the core is impossible without killing all our enemies, it must get out of the 10 minutes of combat lock to recharge its shield. It ends up being core, we manage to regain control, the core itself is not enough, we have to hold these 10 minutes. Unfortunately the timer is constantly reset, even after taking advantage of the fight; the dead ships then repaired by our enemies, the incessant comings and goings of small fast ships and those bearing our tag, it's almost mission impossible to prevent them from approaching, the fight drags on so long as we almost destroyed the entire enemy fleet. The Liberation "30 seconds left" (combat timer on alien core) Announced in voicecom, still no hostile contact... When suddenly a M core appear, rushing to the alien core. "15" Some of our remaining forces are concentrated on him, the burst is violent but it's not enough. "10" He is at 80km from the core, almost dead but he still represents the last threat of these long hours of confrontation. "OHNO OHNO OHNO HE IS SHOOTING [filtered] MY LIFE" ... "IT'S REPAIRED" Nerd screams, phew of relief, Legion held on but not without difficulty. A big GG to everyone, even if the game is clearly not the most pleasant for PVP currently, it's events like this that make the game live. Bravo for the organization, the execution and the destruction of the core. We had a lot of trouble keeping our precious plasmas Some stats about those fight The opposing forces: Legion vs "Empire, BOO, CVA, Penrose, CYT, IC, CRN, MSI, SB Nation, UA and I think another 1 or 2, just a handful from each, think IC had the most, but mostly new to PvP" +/- 150 ships involved ~40 Legion members at the end More than 3 hours of fight 45+ wrecks still close to Gamma this morning Very very little amount of stasis Too much ammo fired Too much kills Not enough transponder xD