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[FEC] Step into the fringe (Recruiting)
TheBlender posted a topic in Org Updates & AnnouncementsFringe Exoplanet Cartel [FEC] Motto - "Where few venture, we prosper" An organization focused on pushing all limits and boundaries...for gain. Challenge yourself, and the universe around you. If it hasn't been charted, chart it. If it hasn't been done, do it. Here, there is only one place for living life - on the edge. Do you explore the depth of the universe? Learn its secrets? Take what you find? Develop things pushing the boundries of what's possible? Do you want to gain and prosper from it all? Then join FEC, and lets FEC the system - Explorers(Scaling rewards per resource/discoveries found, partners & engineers will be directed to resources) - Scientists (Scaling rewards per innovation/new invention, 15% of all future sales said innovation brings, remainder goes to securing platform and your intellectual property) - Engineers (Per construct contract, efficiently building ship and base bodies ready for equipment, elements, and combat) - Mercenaries (By contract, or by hour jobs to provide security to FEC and partner bases, including "The Spot") We will have little requirements. You can join loosely as a casual FECer or a hard core FECer, its up to you. Though higher and more critical positions/ranks will logically require more activity, work, and/or contribution. You will be expected to protect organization property and interests when needed. We will also have plans to utilize some form of voicechat (likely Discord) unless such a system is implemented ingame. We will have casual RP (not mandatory). We will operate and work to maintain a organized but fun ANTI or REBEL- system/authority. We will attack/raid/defend and FEC things up of course, but that doesn't mean will tolerate a self destructive toxic environment, cheating/ooc hacking. Expected numbers and size?- Many may have questions about expected goal size of the org, and how large we plan to get. Right now, we're looking to fill 100 slots and no more, however this is dependent on if we implement activity policies, and if we plan to have ships with requiring a larger amount of crew members. It is far too early to say for certain how these systems will effect a desired atmosphere of final desired member count as the game is still in development. However, we can say for certain, we will aim for quality over quantity, a close-nit community, but one with enough to still get the job done. Join our Discord - https://discord.gg/c5q6qAR Want to become a FECer ? Come and lets FEC the system http://image.ibb.co/iMKFqQ/FEC_banner.png -CLICK TO BECOME A FECer-