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Showing results for tags 'espionage'.
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outpost Outpost Obsidian
ISO posted a topic in Org Updates & AnnouncementsHello, Welcome to the Outpost Obsidian or o.O for short. This is a place for the DU misfits, outcast, trolls, nomads, lone wolfs and unwanted alike to socialize and make business relations. The in game o.O will have aim to bring social events & activities to experience in due time. Please take the time to read the Obsidian Creed as this is not a place for the weak or careless, and you do not want to get caught going against its members. I the creator of the outpost am a neutral handler that works to bolster the DU experience for my members, I act as a business partner to internal/outside parties to bring business and opportunity through the discord & in-game location. This o.O is a platform for the DU underworld to socialize, rest their feet, conduct business and bolster the resistance of the "Boy Scout" orgs and their linear ways of life. o.O has a public saloon for guests and visitors to enjoy, however only members of the o.O get access to the underground operations. Membership is granted only after proving yourself useful to the o.O as this is a place of covert operations and our members are protected for their efforts! o.O will have internal and external services and activities to be accepted by members for compensation (compensation will vary from materials, cash, information, BP's, etc…). Members get exclusive access to some of o.O perks (black market, gambling, private members saloon, most importantly access to expert Saloons). Members will also get access to in game benefits of the outpost (crates for inventory management, private rooms to rest and craft, outpost events to participate in, etc…). Please message me for details and for exclusive access before we go live. Enjoy and Happy Trolling! Org Expert Role Structure: Board of Bandits-(Trusted members holding Operational Director positions) Creator/Chairman ISO, the founder (head of the Board of Bandits) Director of Engineering TBD-(Manager of Engineer operations) Director of Architecture TBD-(Manager of Architect operations) Director of Assassins TBD-(Manager of Bounty operations) Director of Piracy TBD-(Manager of Piracy operations) Director of Espionage TBD-(Manager of Espionage operations) Director of Mercenary TBD-(Manager of Mercenary operations) Director of Gladiators TBD-(Manager of Gladiator operations) Personnel Roles Member Members are outpost regulars with access to in game perks of o.O as well as private access to the Gambling & Black Market channels Members have no specific duties and can be someone of any skill level or background Members can contribute/apply for specific roles within o.O but only proven members get to carry the roles below. Incognito Invisible role who's contributions are not known outside the Board members. All activities from Incognito roles are proxied thru board member for identity protection This role has no specific duties and can be someone of any skill level or background Typically someone looking to hire/access o.O operations without other members being knowledgeable of involvement (outside org management position preferred) Engineer Active spaceship engineers & designers for contract and inter-organizational functions Engineers are compensated for their expertise in dynamic core production & design Engineers can be builders, designers, project managers or all of the above. (preferably all in one, so they can manage the whole project/contract and work with Director of Engineering for resources) Architect Active architects & designers for contract and inter-organizational functions Architects are compensated for their expertise in static core production & design architects can be builders, designers, project managers or all of the above. (preferably all in one, so they can manage the whole project/contract and work with Director of Architecture for resources) Assassin Active Assassins for contract and inter-organizational functions Assassins are compensated for their expertise in Assassination & head hunting Assassins are hired hitmen to perform contract killings of various levels of difficulty and tenancies (preferably nomad/ lone-wolf players with not outside org affiliation) Pirate Active Pirates for contract and inter-organizational functions Pirates are compensated for their expertise in Smuggling & Thievery Pirates are hired to perform contract smuggling & thievery of various levels of difficulty and tenancies (preferably players/orgs willing to engage in PVP aspects to protect the precious cargo, however a good pirate will fly "under the radar") Spy Active Spies for contract and inter-organizational functions Spies are compensated for their expertise in Sabotage & Reconnaissance Spies are hired to perform contract sabotage & reconnaissance of various levels of difficulty and tenancies (preferably nomad/ lone-wolf players with not outside org affiliation who can penetrate other orgs trust) Mercenary Active Mercenaries for contract and inter-organizational functions Mercenaries are compensated for their expertise in military/organized combat Mercenaries are hired to perform contract group PVP of various levels of difficulty and tenancies (preferably players/orgs willing to engage in large scale PVP aspects, these are hired muscle for protection, forceful PVP operations/military combat or extra PVP combat support) Gladiator Active Gladiators for contract and inter-organizational functions Gladiators are compensated for their expertise in organized PVP battles Gladiators are hired to perform contract battles/showdowns Gladiators are some of the galaxies most feared 1v1 players (preferably players looking to showcase their fierce combat natures in organized events and battles) discord---------https://discord.gg/KjkMXrT
SABOTAGE and ESPIONAGE
GunDeva posted a topic in General DiscussionsHello I came across something interesting I thought I would share. This will be a great topic and possibly tactics used by some organizations. There will probably be some people new to MMO ( massive multimedia online ) games or games that use a player based economy ! When it comes to sabotage and espionage the best ways to counter these tactics is to understand them and then plan accordingly with you countermeasures. I will use definitions to make it simple and straight to the point. I have played many types of games and with different organizations and thought this might help some people learn something new and plan a head for safety measures within you organizations. As Dual Universe becomes more popular you could have organizations with thousands of players! ESPIONAGE : 1. the act or practice of spying. 2. the use of spies by a government to discover the military and political secrets of other nations. 3. the use of spies by a corporation or the like to acquire the plans, technical knowledge, etc., of a competitor SABOTAGE : 1. any underhand interference with production, work, etc., in a plant, factory, etc., as by enemy agents during wartime or by employees during a trade dispute. 2. any undermining of a cause. verb (used with object), sabotaged, sabotaging. 3. to injure or attack by sabotage I played EVE for over a year and now I am kind of a on and off player over the years ! EVE is a good game and I am just using this as my example of SABOTAGE and ESPIONAGE inside a game . The simple lesson from this is they gave one person way too much power! Someone how was not the founder of the organization and then after a argument things went bad! As I said this should be a good discussion on how to prevent this from happening in Dual Universe and for people to think on tactics in a player based economy game ! So I will start with this as I listen to a little theme music : Beastie Boys - sabotage ?