Jump to content

Search the Community

Showing results for tags 'denerf'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum Rules & Announcements
    • Forum Rules & Guidelines
    • Announcements
    • Patch Notes
  • New Player Landing Zone
    • New Player Help
    • FAQ & Information Desk
    • Gameplay Tutorials
    • Player Introductions
  • General (EN)
    • General Discussions
    • Lua Forum
    • Builder Forum
    • Industry Forum
    • PvP Forum
    • Public Test Server Feedback
    • The Gameplay Mechanics Assembly
    • Idea Box
    • Off Topic Discussions
  • General (DE)
    • Allgemeine Diskussionen
  • General (FR)
    • Discussions générales
  • Social Corner
    • Org Updates & Announcements
    • Roleplay & Lore
    • Fan Art

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


backer_title


Alpha

Found 1 result

  1. We had it a while back in alpha, the getConstructWorldPos(id) for everything, without transponder, then players started to make construct following construct scripts and amazing AR scripts, which displeased JC who nerfed it hard. While players outsmart limitations and already found other ways, to get a coordinate, with triangulations, why keeping this function nerfed? At least allow us the use of getConstructWorldPos(id) for all statics and space cores and why not for stopped and unboarded dynamic cores . Numbers of abandoned constructs of all types and sizes, in atmo at any altitudes, and space, agg plateforms, elevators towers, floating bases etc... are increasing day by day The multiplications of sophisticated autopiloting scripts for example, where those coordinates information are crucial for good functioning and obstacles avoidance, this getConstructWorldPos(id) nerf just making piloting scripts uselessly heavier, therefore impacts on performances
×
×
  • Create New...